Makes me wonder why the question isn’t, “Who is generally DETRIMENTAL in PvE, and why?”
Because we, for the most part, could take a hero’s potential to the near limits in PvE and excel. Of course, some are more lethal than others.
But I’m sure there were those instances where when a certain character is selected, the chances of failure drastically increased.
In Saboteur Patch 1.0.3 with only 2 turrets, if there is a Deande without ISIC or Kleese, the game is pretty much over unless the Deande knows how to duplicate clones. Deande was too slow in attack speed, resulting in low DPS, which was something the team couldn’t afford when the RNG spawning gives multiple Disruptors, Defilers, Brutes, and other major Varelsi Deande couldn’t kill fast enough.
I only knew 2 devious guys who could pull off excelling with Deande at Patch 1.0.3. I wasn’t one of them because I’m an idiot.
Nowadays, it’s Pendles. It’s not really that Pendles is bad, it’s more like how people end up playing him. They dash towards the end of the map, taking all shards, spawning all enemies, and then they rush at the team to kill obliterate the visible people with overwhelming numbers.
There are a few others, but I’ll leave my post short for now.