Oh my, the return of @EdenSophia! Just so you know, @dwarfurious was talking some ■■■■ about your girl in the chat today…

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@genericktag

You and @dwarfurious on PS4?

BTW if stirring up legit blood feuds over fictional characters is what I have to do to keep interest in Battleborn alive, then that’s what I’ll do.

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I’m on Xbox mainly, though I also have the game on a PC that has no business trying to run it. Shame because I’m itching to take him and his bear buddy down a peg.

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A blood feud with dwarf would require that the dude has blood to begin with, and I personally suspect he runs on pure saline

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Hardly. It’s at least 90% beer.

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I believe you left out the part where there’s lotsa shards

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Well in the steam they pointed it out more times then necessary, so I thought I would do the same!!

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They also said that the maps are going to have ‘lots of verticality’, so characters with high mobility are probably going to be top picks IMO. I know that I’m going to have fun figuring out all of the new potential places where I can use Deande’s jump kick. :smirk:

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TIME STAMPS

01:42 - Free Trial Recap
06:30 - Upcoming Content (Tank Yankers / Rocket Brawl)
09:00 - Week 3 Free Character Rotation
11:17 - Supercharge introduction
14:51 - Supercharge maps overview
25:28 - Supercharge Match 1 Permafrost
34:25 - Supercharge Match 2 Horizon
48:08 - Mini Match Queue
56:13 - Shift Code

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“Optimized” as long as you want to play PVP. Oh, I forgot; Battleborn is a PVP game with a side-order of story mode.

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@GreyWarden007

As it should be!

I can’t even play Borderlands anymore after 1000’s of hours fighting the same predictable AIs over and ooooooovvvveeerrrr again across the 3 titles.

isn’t that how it’s always been?

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I can’t even play Battleborn anymore after 1000’s of hours fighting on the same predictable maps over and ooooooovvvveeerrrr again.

Some attention should have been paid to the PVE component of the game or at least some acknowledgement that it is first and foremost a PVP game and the PVE component would be limited.

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@GreyWarden007

Sorry, should have been more clear - the unpredictable human opponent element of Battleborn PVP is what separates it from the AI drudgery (which was still amazing) of Borderlands.

It’s why I’ve sunk almost 1500 hours into Battleborn and did literally just enough PVE / story to do the Platinum Trophy requirements, secure a few Legendaries, and grind out some Lore challenges that were annoying to accomplish in PVP.

Absolutely true.

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Could a shooter engine as simplistic as Battleborn’s really have survived if it were marketed and managed as a PVE game, though? It’s hardly Destiny.

I mean yeah it hasn’t exactly survived well as a PVP game either, but the PVE side really shows the game’s shortcomings against its competition.

(edit: you’re right that the game’s story mode felt a bit over-hyped / misrepresented, though, and that wasn’t fair on players who paid for PVE)

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Since it was marketed as both PVP and PVE, both should have been supported equally.

I appreciate your last edit.

Happy for the folks who like PVP, but it doesn’t seem like it does that very well either.

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The Mini Match Queue (3v3 with all 5 modes) sounds like the future of Battleborn.

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It was barely marketed, and come on, PvP has always truly been the main focus. Maybe in very early trailers they showed PvE stuff, but that was before people even knew what the game was really about. I mean, the Bootcamp trailer has at least 90% PvP focus and each DLC character trailer shows numerous kills in PvP… I still agree with Eden’s edit statement though.

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