I’ve posted this on the Reddit already and it created some confusion, so I’ll be a little more clear here. I’m going to use myself a specific example so that everyone will understand what exactly I mean.
I main Orendi. For reference to my playing experience, I have her at Rank 13 while my Command Rank is 34. I’ve had hours of experience with her, unlocked all her Mutations and know the ins and outs of her Helix at this point. At level 3 of her Helix, I am given the choice of altering her Nullify ability (which propels me backwards when vanilla) by choosing “Let’s Bounce” (which will now propel me in the direction I’m currently moving) or “Oh, That Reminds Me” (which immediately charges my shield upon activation). There is simply never going to be a match where I would choose “Let’s Bounce” over “Oh, That Reminds Me”, because I can find a workaround for the former by simply aiming myself in the opposite direction I want to travel and activating it to propel me in the desired direction. I’m able to get the best of both worlds, because I can still use it to maneuver around the map while also getting instant shield re-charge. I will always pick “Oh, That Reminds Me” because that’s the only choice of the two that actually benefits me.
That’s a specific case, but that’s exactly why I’ve said to allow us to choose specific skills we’ll always want in our builds. It’s not a matter of not wanting to experiment, before anyone gets that impression, it’s that I’ve already experimented a lot and I’ve found specific skills I’m always going to choose. If there are skills that you don’t want auto-selected because you choose them based upon certain circumstances in a match (which is the case for myself as well), you should also be allowed to leave them unselected. I’m not attempting to go against the spirit of choices, far from it, I’m asking for another choice to be given: the option of auto-selection.