To state it more simply, Gearbox is marketing Battleborn as a competitive multiplayer (PVP) game / co-op game. I don’t know where you’re getting the separate story/co-op missions from. Again, clearly we are not going to change eachother’s minds so this is pretty counterproductive.
These quotes, together, form a non sequitur, that is what I am driving that. You state people are not buying the game to play “story mode” with “random people,” but then go on to later state the co-op is one of the draws, which for many people will be done with those dreaded “random people.” Then you state “not saying there’s no one who wants to play public story mode.”
I did not get the “separate story/co-op missions” from anyone but you, since based on what I have read, I could only assume you thought co-op and the story mode were different, since at one point you claimed people would not want to play story mode with the public then touted how people are buying the game for co-op, or simply contradicted yourself because in two breaths you downplay the importance of public co-op and then tout it as a selling point. It is either misinformation or contradiction, and based on the clarification you provided, it is the latter. 
Anyway, I maintain disappointment in Gearbox’s initial decision to force public co-op to be at the normal difficulty. It is not the end of the world, but I am not going to be an apologist for what is a very bizarre decision given how prevalent playing co-op with strangers is in games these days. By forcing one difficulty, you hamstring that portion of the population who does not mind playing harder difficulties with random people. I would not be surprised if this decision is reversed shortly after launch based on feedback.
- Story mode == campaign. 2. Co-op doesn’t include random people (in my mind). I’ve always used it to refer to multiplayer with friends. 3. I also always said a majority not everyone. Hope that clears it up for you.
Co-op = “Cooperative” = You play with other people and try to achieve the same goal. No specification about who those people are, whether they know you, or what blood-type they have. 
You’re right but it’s always been ‘friends’ for me until I googled the term a while ago, still haven’t adjusted to the “new”
definition.
I do read.
Let’s have a look here: “At the moment, Public story is always normal difficulty. If you want to play on Advanced or Normal-Hardcore or Advanced-Hardcore, you’ll need to start a private match.”
Sounds very much like there is no matchmaking for harder difficulties. This is functionally the same as my assertion that they are “preventing matchmaking” for higher difficulties. I don’t care if it was originally in the game and they decided to remove it, or if they decided not to implement it in the first place. Makes no difference to my ‘rampage’. The point is that it is not there, and that is what matters to the rest of my post.
If I have misinterpreted, and there IS matchmaking for higher difficulties, then I retract and apologies. But it seems pretty clear what they mean, to me.
Complete copy of a post just 10 above your original question:
"At the moment, Public story is always normal difficulty. If you want to play on Advanced or Normal-Hardcore or Advanced-Hardcore, you’ll need to start a private match.
We don’t want to split the matchmaking pools for public more than we have to, so we think this is a good way to start. If we get enough requests, we can make a Public pool for Advanced, or the hardcore variants."
-Jythri (Creative Director for Battleborn)
Note the second paragraph.
Conclusion: You will get your harder difficulty queue sooner or later. And in the scenario that the game flops, you’ll have difficulties filling a lobby anyways. Basically it’s about playercount.
Also from other sources that I won’t search out now:
You don’t need to have 5 people to start a story mission. The difficulty adjusts to your player count.
But I’m gonna guess they’re pretty ■■■■■■■ hard to solo on the hardest difficulty though
The difficulty adapts to the playercount. So ideally, it doesn’t matter how many people there are.
Borderlands 2 was the same way, but it was still significantly harder solo, especially because you can’t revive yourself. While the health and everything may scale based on how many people you have, you lose advantages like be able to revive teammates, and the various benefits from a varied team
Very well written my friend. Saved me time.
Also, my xbox one gamertag is MatrixNeo42
FYI to all.
edit: included my gamertag because at least at first it seems we might need to friend up for harder difficulties. Like most games I suspect I’ll play it in normal first anyhow. Once I get the hang of things I’ll try the more challenging options.
Too bad we are on opposing networks! I am a PlayStation 4 convert after going PlayStation 3 -> Xbox 360 -> Xbox One -> PlayStation 4. I still have the Xbox One in a closet somewhere, but should probably sell it since I have not played it in half a year, though I just might hang on to it for Gears of War 4 and a few other nice exclusives that make me jealous of you guys.
Oh, those darn console exclusives, forcing me to pick sides or buy and support multiple systems. 
Doh!
Console exclusives really are annoying. I’m a xbox one, mac, wii u, iphone/ipad/apple tv guy myself. I am interested in some of the things I see come out for PS4, PC or Android sometimes but mostly I’ve got it covered.
Conclusion: I may get my harder difficulty queue sooner or later, depending on how many people request it.
So I guess my post is a pretty clear request for it, lol.
As for playing with less than 5, yes I am aware that difficulty scales. But I am very sure I would get my most enjoyment from the large-scale mayhem of 5 player. Also allows various team comps… 3 man for instance would pretty much always be miko-tank-dps which is… dull.
To break down my previous statement and fit it with your interpretation:
It’s only a matter of time before people want that mode, and I expect it to be sooner than later.
The only case where this wouldn’t happen is, when there aren’t enough players.
So yes.
The only problem I have with RAIDS is that it brings about a superiority complex and right now the community seems pretty supportive, I would hate to lose that togetherness.
My only experience with raid was in Destiny, so I can only really say what I disliked about those. They were pretty much inaccessible for players without a group unless they use an LFG site. That combined with the fact that they were the only way to reach the max level seemed very unfair to me, and like you said, kind of split the community. That said, if you did have a good group to do them with, they were so much ■■■■■■■ fun.
Battleborn is not Destiny.
I mean other games have raids too.
If Battleborn is to include Raids it should be compaired or concidered by looking at all games that have used Raids in the past not just Destiny.
For example Elder Scrolls online has some very challenging Hard to figger out to beat Caves that need Raiding Teams in them.
That was just the only game with raids that I had experience with, but I’d expect Elder Scrolls would have the same issue. You’d need a pre-made group to beat it, which would put up a barrier preventing solo players from playing it.
@mattiwarden That’s not true. If your one hell of a Badass like you have grinded out all your shards to unlock all ledgenary Loadout and your Mastered the Charator you are playing you become not just any old Badass you are now a walking God you enter the Raid kick arse and walk out tall and proud… That’s pure Gold.