@zarzar_96 I agree with you about Shepard, and Hawke, and Fallout’s main character.
Thanks. 'm not completely out of hope.
@CECShocktrooper Empower women? I think you’re reading too deeply, here. I’m not saying she has to be shredded, plus size, human, fully human, alien, etc., or particularly empowering. The closest thing I asked for was durability which can come in many forms, heavy guns which is pretty vague, and a mention that I like the steady drone of a minigun which I’m not particularly set on.
I like playing as female characters. I don’t want to end up limited to potentially sub par tank that can hopefully get close or else will be whittled away, and die, or have to run like heck when I get shot at because I don’t have any sort of staying power when the enemy decides they want to shoot at me more than anyone else, if there is anyone else.
Yeah, I want them to think outside of the box. So what? That really shouldn’t mean anything more than “be creative” without some proof otherwise.
I’m not downplaying how great they are, I’m calling it as I see it. Glass Cannons, support, or melee tanks.
Why are you comparing her to Montanna? When have I asked for something exactly like him? Who says we can’t have a heavy unit that is unique from Montana? I mean we have multiple big muscly melee punchy guys, and one woman with extra-dimensional armor that fills that role, too.
We have an elderly man in a hoverchair, a penguin in a mech suit, and a fungus to say the least. Why are you fixated on her having to be one way or another?
@Psychichazard I probably should, then.
@corrsk
Right, besides a Ranged Tank. Which is what I’m requesting.
How well do the ones you dub “tank” tank, anyhow? Do they have the offense to let them do more than tank, and ability to get close before their defenses fail? Also how many guys are better tanks? How many can do better damage output while tanking, and thus have better odds of walking away from the fight?
I’ll give them props for making “tanky” women, which is rare, but they’re all melee range which feels limiting.
Like I said, the rest of the women are support, and rogue/glass cannon types. I want them to get more away from those roles with female characters.
I’m really not wanting to end up limited to being a melee tank, or a glass cannon, or a support, here. I’d like a stronger diversity. Yeah, they may be different in abilities, but the play styles seem to fall in a limited scope.
Here’s some kind of irony. I don’t want females and males in different boxes either. Problem is the women are already in a different box filling largely stereotypical roles. Roles guys are filling, too, might I add. If they were really in the same box, there’d be female units able to fill the same roles as guys by what ever means they can (If a borb penguin, Toby, can stand as a high durability, heavy assault unit, there’s no solid excuse as to why a woman can’t, IMO), but that doesn’t really seem to be the case.