Why not Fade Away? It’s not terribly difficult to get Fade Away chains using Head Count (especially in situations with a lot of beefier enemies), which means the anoint will be active most of the time, though it does require a bit of micromanaging.
That’s good, except when you run into a situation where you’re facing a bunch of shieldless enemies (or situations where you’ve already stripped their shields, such as when using a Brainstormer). I think they could change it so that any damage restores your health, and if you have generator or double generator, it also restores your shields… even if that would mean potentially having to nerf the percentages to prevent it from being OP.
Also, that’s a good point. On paper, FL4K does have a fair amount of health regen skills to work with, but pretty much nothing for shields, which I think contributes a lot to the “glass cannon” feel of many builds.