@WxndaBread & @flightx3aa I think you are both right in some ways.
I’ve got over 1000 hours on Moze as my main and from experience can tell you that there’s a qualitative difference in pre and post recent patch 1hp builds. I used to be able to manage my shield health with nades and sprint when needed and simply trigger a heal as I felt necessary. Now, m10 reminds me more of OP8-Op10 in bl2. The enemy will randomly hit a super hard dmg spike which just instantly puts a 1hp build down. I decided not to use them for now because it’s gotten annoying.
A healthgate mechanic for shield as a point could be a stopgap (no relation to the shield), but I think the better fix is to address the upper tier points in Moze red tree.
For one, tier three skills should add more damage reduction to what you already have in addition to healing the shield with certain behavior, like melee or slam. Force feedback (10% shield added with crit kill) should be more forgiving. E.g., all kills not just crits or “after x crits in a row”, or give more shield back, etc).
I’m sure there are other suggestions, but in my opinion, at least 4 talents in that tree need a full rework, maybe even more boons for the team. (Don’t get me started on how the first part of the tree seems like it’s gonna have a kindof paladin ‘help the team with auras’ feel but by the end it’s just “uh here’s some damage”)