Can we not do a level cap raise please?

I think we are talking past each other.
In my experience if you play the campaign again on level 50 you will barely get any new good loot.
How much green weapons without anointments do you still use on level 50?
A few levels ago i still had a white jakobs sniper on my Moze. If i use a white weapon on max level i heavily lower my damage output.

This is not the only reason why i don’t like reaching max level.
On 50 i have to use mayhem mode to get a higher difficulty (which i dislike). Before that i can stay underleveled.

At the end of the day Gearbox needs to give people options when they decide to implement a level cap raise kinda like a toggle for mayhem and true takedown.

Players who want to stay on level 50 and don’t want to refarm their gear should be able to stay on that path. Players who want to level up to 80 and want to refarm gear should have that option as well.

It’s no different with some people who like to play the DLC and those who don’t and never bought it. It’s no different with people who prefer to play 1 VH or 1 million VHs with a gazillion of builds.

A green weapon, a blue weapon, and a purple weapon can all be the same variety of weapon. Using a green weapon isn’t expanding upon your variety, it’s just using a poor quality version. As I noted before, I largely stop using green items by level 10. Most of the time, I move on to blues and purples before I even meet Ellie and never look back.

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I like the idea of more level gaining because it means more power.

There are some things they could do to help so that it’s not such a pain to refarm your gear.

But tbh I am worried about them sticking with what they’ve done so far, nerfing the outliers. That’s not a fun way to play this game. I like being able to rely on strong gear. And when they add new levels and new content they should add more gear that’s just as good or better to keep giving us new options to either make our builds stronger or make new ones.

But stop ruining playstyles.

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Eh I love all these particular META built by the forum hermits. People that have maxed 4 VH’s on 8 playthrus without ever once thinking all their work will become moot/obsolete come the 4th DLC. A level cap increase demolishes the communities work totally, along with all the pride of being a surpreme vault hunter analysts.

Why increase anything if the core player base with truck roll themselves to the finish line and come back to forum with lines like “there’s nothing to do”

It would be prudent to make one build now, experience this current build of the game and wait for further changes…

Why? Because otherwise a player will be desensitized and unable to enjoy anything further.

Yeah thats true but how often on max level do you come across bether equipment just by playing the campaign? In my experience not often. As long as you are not max level you stumble across new bether gear all the time because even green stuff might be bether than the weapons you currently have. So i switch my gear all the time which makes the game feal fresh. Additionally finding bether gear leads to a short power spike which also mixes up the gameplay.
I can just tell from my experience. Once i reached level 50 i barely had to replace any weapon.

Our entire discussion breaks down to this question:
On max level do you find as often new bether loot, by playing throug the campaign, as you do when you are not max level?
If the numbers are relatively equal i gotta try playing on level 50 again. If not i keep playing how im currently doing.

I just want to play this game like i played BL2. Go throug the campaign over and over again each time on a higher difficulty while constatly finding new bether gear (i would prefer to start on a difficulty similar to UVHM thou). That’s how i enjoyed it the most and you can’t do the same thing in BL 3.
To get something similar in BL 3 i have to play NVHM heavily underleveled which is far from ideal.

More often than during the initial play through, discounting some of the better quest rewards. But I don’t consider maintaining on level gear to be getting better equipment. It doesn’t cause a power spike, but rather prevents power depreciation.

At the start you get a pistol from claptrap and you get your next one in the start of the badit camp. In the next area of the badit camp is already a hidden chest which contains level 2 gear that is normally always bether than your starting gear. After you kill the first boss you reach level 2 so now you replace your first two starting weapons maybe also with a weapon the boss is dropping. In the next area you get your first sidequest and you can repair the first vendor which again might have a bether weapon than you currently have. By freeing Vaughn you get acces to a chest at his place which for me so far, always contained a sniper that was again improving on my current equipment. I think you can do all off this in 20 minutes and you got 3 to 6 new useful weapons already. Of course this rate does slow down and there are times where you might only get one new item in 30 mins. In my experience even these times still have a higher “new gear” rate than you have on max level.
And yeah i really like the power spike.

Don’t get me wrong there are games that i play which don’t have any progression or where i want to reach the level cap. Warhammer vermintide, Arma 3 or Dark souls for example (Dark souls does not have a level cap but at a certain level progression pretty much stops.).
But i can’t enjoy BL 3 only for the challenge (for very long at least) unlike my other games.
Additional to the challenge i need some kind of progression.

Going from level 1 to level 2 gear isn’t an upgrade, it’s character maintenance. Gear level is basically item durability - the larger the difference between the item level and the character level, the more worn out the item is. Maintaining the gear level doesn’t give you a power spike, but rather keeps your power appropriate to your level. And while you may cycle through weapons faster as a matter of character maintenance early on, most of it isn’t actually “better.” When you move from white to green, that’s an improvement. When you leave green behind that’s an improvement. If you go back to green, that’s a downgrade and you’re having a bad day. After you’re into blue/purple, “better” is a matter of finding a variety of the item you like with suitable bonuses or getting a legendary you like with suitable bonuses.

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Sorry to disagree but I want it, half the fun in borderlands is levelling up.

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amazing idea. like u need to have tvhm unlocked and finished to proceed

I figure the reason there’s so much filler is because, well, they created this content (dialog & story lines) and they want to make damn sure you engage in it. Anyway, these are great break points for me – volume’s off, go make a cup of coffee, vacuum the room, Talk to Lilith, call Mom, etc.

I was a bit surprised the level cap was raised in BL2 after, what, 7 years? with the recent Commander Lilith DLC. It turned out rather painless in the end since people were dropping top level gear all over the place. I certainly didn’t spend near the time with that DLC as with, say, Tiny Tina’s Assault on Dragon Keep. By that time I was sort of done with the game.

I am against lv cap raises, because I am going to be perfectly clear if the only way Gearbox has to keep this game alive is through forced farming: I am done. I am not going to spend tedious hours again to get annointed x and y at lv 60 or 70 been here done that at lv 50 thanks a lot . It is an artificial anti fun and completely outdated way of ‘prolonging’ game life span by actually prolonging chores.
Give us extra content not chores.

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If i level up, get new gear and all my enemys level up at the same time i wouldn’t experience a power spike. But that’s not what normally happens. Usually they will level up once i reach a new area which means i have a power spike until i reach the new area.

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I find it strange that people prefer more content to more levels, especially since this community is also clamoring for new DLC characters.

New skills and builds ARE content, and it last much longer than a campaign DLC. New skills open up new possibilities for gearing that changes what you farm anyway. You cans hundreds of hours experimenting with skills, but even the longest campaign DLC will only take 6 hours at most to go through.

Besides, even if they keep the cap the same and give us more skill points, how would that work when we are also getting new skill trees? We need enough skill points to invest in 4 trees instead of 3, and unless they give us multiple skill points per level, there won’t be enough of them to invest in all of the trees.

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That’s the thing, maybe they don’t want us to invest in more skills simultaneously. I’d also enjoy more levels but there’s also a good argument for keeping it as is: make each point matter, the fewer skill points you have the more value each point has and potentially the more variation is present in several different builds. If you add more points then at a certain point the whole build discussion becomes something like “do X and Y, maybe even Z and spend the rest wherever”.

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Definitely this isn’t me but I probably know some of the people you are referring here. Not sure if you are being sarcastic or sincere here though.

Anyway, your statement isn’t different that all your hardwork in this game would be pointless 10 years from now. In fact people outside of Borderlands don’t even care what we are doing.

Just because something will be demolish by the next update, it doesn’t mean you should stop maxing your potential at the current form. But people are people. Everyone has a choice. Your fun might not be my fun.

Sorry to disagree with you. The majority of my fun is reaching level 50, trying out multiple builds, maxing stuff, but blowing out PvE at M4 is the most fun at all.

Leveling for multiple characters is a tedious task for me in this game. But I get it. Some people find this task enjoyable. I did enjoy leveling on my very first VH because everything was new.

No one forces you to play multiple characters. Just play what you enjoy.

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That’s true but not sure who was making that argument that they are being forced to play multiple characters

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