Like how split screen all of a sudden was acknowledged (I don’t care for split screen)… That’s not how it is… the truth was community uproar, but, GBX was busy running methodically through a list of their own making.
I think the biggest issue between community and developer is the community assumes that since September 2019 there has been “free time” at GBX where employees sit around - that never happens in an efficient workplace, all the time is allocated until the job is finished as per the roadmap set out by the workers.
To say the indicators aren’t coming or acknowledged, when they are but underneath a pile of to-do paper work, that is demanding of something without knowing how it works or what has to be waded through to get to it.
Edit: also LOL if you can’t keep track of the gear stacks… I mean Pearl is a “feel&visual” you prolong your attack and the pearl overwhelms melts the foe and you move on.
Victory Rush requires you be mindful… Eyes on the baddases because theres your increase so pace it (not a fan of power that has conditions to be met before use, its not 100%reliable, Victory Rush is ■■■■)
Is it really guesswork? or too much for some players, if you’re serious you’re serious, to shoot and also keep track of your actions.
just wants to be spoon fed information to streamline the experience into a no brainer
My view is the gear stacks are off screen purposely so players have to think instead of “When I have these colored icons up my screen edge I win”
If it is so bad that it makes a player not want to play, get Photoshop up and show us your design of the UI with a full set of indicators. Show us