This is new. The DPI on snipers is so high because ads has some slowdown accociated with aim speed? They’re meant to be scoped when you directly point at an enemy, not to find them before? Idk. It’d be redundant to give guns multiple zoom values and adjusted DPI anyways. Anything over 2.5-7.5 can be pretty useless here where enemies are never more than 100 yards away from you. And Axton has a skill just for this guy. Expertise.

Every scope in bl1 and bl2 has a different magnification. In bl1, sight1 has the lowest magnification at 1x and sight5 at approx 2.7x. Some uniques like the Cyclops and Reavers Edge have even greater magnification. In bl2, each manufacturers scope has differing magnification, with Dahl being the least and Hyperion the most. Getting the right magnification was really part of the hunt, esp in BL1, where long range sniping was more of a thing. Still i could never really get into those scopes with ultra magnification, sight3 was always the sweet spot for me.

Still i can understand your concern, but whether ADS sensitivity is employed would depend on how the scope part system works. If different scopes were only differentiated by magnification, then it obv would not work. Not to mention the quick pace gameplay of bl2 means that having to adjust your magnification each time would be a pain. The best idea would be to have say the hyperion scope’s special effect to be ads sensitivity. The other scopes would have fixed magnification, but perhaps have other special effects (like increased crit while ADS for Jakobs or smth).

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Hyperion honestly should do more sharpshooter type gun design quirks. Good idea there.

Mulpliers generally work as a means to automatically adjust based upon distance. You don’t need a setting for each individual zoom.

In Rainbow 6, 83 ADS makes 1x sights to 1:1 with hipfire whereas if you use the ACOG which is 2.5x is no longer 1:1.

Battlefield series has Uniform Soldier Aiming options as well as setting per magnification. It’s a multiplier, it’s not 1 amount for any ADS. It adjusts lower by a % the more narrow your FOV / further zoomed you are.

Youre talking about dynamic aiming? I’ve almost never seen a game utilise that. It’s pretty rare to even be in a game unless you’re dealing with distances like 200-600m. That simple click to zoom closer feature is common in Far Cry, but DPI changes and isn’t dynamic. You should walk around while using your sniper and zoom out when looking for targets as much as possible; hell, play the game with a controller. It feels better on controller. This isn’t Battlefield, man. This is Borderlands.

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Youre talking about dynamic aiming? I’ve almost never seen a game utilise that. It’s pretty rare to even be in a game unless you’re dealing with distances like 200-600m. That simple click to zoom closer feature is common in Far Cry, but DPI changes and isn’t dynamic. You should walk around while using your sniper and zoom out when looking for targets as much as possible; hell, play the game with a controller. It feels better on controller. This isn’t Battlefield, man. This is Borderlands .

No, I just want an ADS multiplier that literally just allows us to adjust the sensitivity of our aiming when aiming down sights. It’s really not that difficult or much of a request. Everyone is trying to make it complicated by bringing up zoom factors and different weapon parts and a lot of other things that have absolutely nothing to do with what I’m asking about.

Using a Logitech mouse with shift for DPI makes it nearly perfect across multiple zoom factors. The game already uses a % based off of your sensitivity settings, which is why the further you zoom the lower it is. All I want is to be able to change that % or multiplier, or literally whatever their means of adjusting it is without having to use mouse software to compensate for the insanely low iron sight and scope sensitivity.

A lot of players use very high DPI or high sens in game. For us players that use low sens, the ADS is almost unusable in a lot of instances because you have to compensate a lot to for it.

It’s really a simple concept, there’s been a lot of other requests for this elsewhere. I have to plug in a Logitech mouse to make the game enjoyable otherwise I’m swinging my arm a lot.

I know this isn’t Battlefield or a Competitive shooter, but it doesn’t have to be for the game to be more enjoyable. You can find lots of complaints on this exact matter already. If the setting is in the game and people don’t want to touch it, you don’t have to. I assure you though, a lot of people would use it.

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1: check the settings files for Aim speed, if there is one.
2: Axton has a skill for this. Called Expertise. Increases your aim speed down sights 70%. With 5/5. With UCP patch it’s 100% at 5/5 and so is movement speed.
3: I’m not confused now, but my advice remains the same. If you can’t find any way to fix it… Aim down sights for getting crits, and try to avoid getting stuck in your sights. Snipers are just another gun type here. That whole mechanic would change how your character moves and feels. I don’t know who’s fault is at stake, i don’t care. I’m genuinely sorry this is frustrating for you, this could be fixed in the settings, but I’m not sure. It’s not in-game settings, it’s likely set engine states from the .ini file which are fun to run through. Ive had to do it myself.

1: check the settings files for Aim speed, if there is one.
2: Axton has a skill for this. Called Expertise. Increases your aim speed down sights 70%. With 5/5. With UCP patch it’s 100% at 5/5 and so is movement speed.
3: I’m not confused now, but my advice remains the same. If you can’t find any way to fix it… Aim down sights for getting crits, and try to avoid getting stuck in your sights. Snipers are just another gun type here. That whole mechanic would change how your character moves and feels. I don’t know who’s fault is at stake, i don’t care. I’m genuinely sorry this is frustrating for you, this could be fixed in the settings, but I’m not sure. It’s not in-game settings, which are fun to run through. Ive had to do it myself.

There is no way to adjust what I’m asking. I’ve looked online, looked through my settings, looked for mods. There’s other’s that share this issue because the only option that’s recommended is using DPI shift which requires 3rd party software only available on select mice. Expertise adjusts how fast you aim down the sights from the hip. So Hip to Scope to Hip is what that effects.

The issue without having a modifiable ADS setting is that let’s say you’re a player that uses a medium to high sens; half of a high number is a lot, but if you go from doing 2-3 inches being a 360, 50% of that is now what, 4-6 inches? If you’re a player like me and a lot of other players that run very low sens with precision, like 400 dpi and low in game, then my 2 feet it takes to do a 360 is now double. Now, I’m not wanting to do 360s scoped in, but when you’re aiming down sights, it’s extremely annoying to aim because it becomes so low that aiming with most weapons turns into hipfire as much as you can and weapons with reverse recoil are literally unusable.

Turning my sensitivity up would screw me up in almost any other game because they’re pretty close. The multiplier is set very low and being able to adjust this would make a world of difference to a lot of players, not just me. I’m not frustrated that it’s not there as I can compensate, but if asking for this would make it easier on me and others that don’t have the options that I do. I’m not kidding, I literally plug in another mouse that I have a custom profile setup just to play these games. I hold a button and it turns my DPI from 400 to about 600 or 650 while I hold it. It’s amazing, but should be unnecessary.

Then there’s those that argue it without understanding as if it would ruin the game. It would not make the game any worse or anymore unfair. It would make it more fun and easier to play without impacting the mechanics of the game. That’s the frustrating part is being argued with and the arguments being find a gun with a better scope and turn up weapon zoom speed.

Sorry for all the walls of text everybody. I’ve made my points, don’t really feel like arguing this anymore. Almost any modern shooter has these settings, and Borderlands doesn’t have any special mechanic that would make it game breaking or unnecessary. If you feel that’s the case, well I’m sorry. Not really anything else I can say.

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You have a customized mouse just for this issue? Okay… I’m sorry this game angers you so much for that. I really am, I hope the next entry in the series changes this for you XD

No but seriously I’m sorry. Your issue is fixed though. Its annoying to change mouses but I have a feeling this is an in engine thing and not a changable setting.

You’re talking about aim to sight speed? In any FPS i’ve played that’s a perk, attachment, skill… You want it as a slider? That’s not the same as look sensitivity. Aiming to sights increases accuracy. Hipfire is instant but is obviously less accurate. The character in your avatar has hipfire skills. Which obviously means the devs want to keep the 2 separate. They each have their advantages/disadvantages. There is no slider to increase hipfire accuracy so why would we expect one to aim down sights quicker?

Can you please read the post rather than the first couple sentences? I would greatly appreciate that.

Thank you very much!

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You’re in the minority here i’d say. Never seen this complaint. Still not sure what it even is. Seems like PC players have a lot of problems nowadays. Playing on a low sens is your choice. If it’s affecting your gameplay, maybe it’s the wrong choice for this particular game

I believe the OP is promoting customisable sensitivity to mouse or controller movement whilst scoped. For example, when you use sights or scopes the reticule movement is greater (Or smaller, depending on preferences) than normal, and distinct from regular sensitivity settings.

I do have a mouse that can do this, but rarely use that facility, but when I do, it can be pretty handy. Now: I’m not sure whether or not this would work in borderlands. I’ll have a look when I’m home.
I genuinely don’t know if individual scope parts affect sensitivity, and whether the Logitech software interacts with it well.
Intriguing.

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EDIT: I originally misread, you are correct.

Doing the DPI switch works great, it’s not perfect by any means and it can make them a bit wonky on uniformity but honestly… it’s 1 million times better. Not all mice that and before I had a mouse that could, it honestly made the game way more difficult to play.

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I’m trying to find a way to describe it better: I think you’re saying you want separate sensitivity settings for scoped and unscoped controller (or mouse) movement, as in game menu options.

Is that right?

@johnrr6
A word please, if you’re around.
Anything in the patch for/about this?

That’s exactly it. A way to adjust sensitivity when you use your secondary fire to aim down sights (iron or otherwise). Commonly referred to as ADS sensitivity.

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Sorry bud…I just don’t know. I just have kinda migrated away from BL2 for a while now. Life…lol

Am excited about all the new stuff coming and may start playing the remastered BL 1.

Been a Destiny 2 guy for a year and a half and busy with it. Good game but has a lot of “warts”…to be kind.

Will be great to get back into a REAL looter shooter!

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worth a shot.

This is major issue on a lot of games, and is trivial to fix (from the developer side, not always the player side). Of course, a lot of trivial fixes never get implemented.

But yeah, I’m definitely with you. Even the new Doom has this issue with several weapons.

As I recall, in BL1 you could use the “setsensitivity xxx.yyy” command inside your ADS binding to at least change the overall ratio (then reset it on key up). But BL2 doesn’t seem to have editable controls like BL1. (You can disable mouse smoothing and fix the X/Y differences in the .ini, but I’m not sure where to edit the actual inputs.)

Related to this is the problem that you can’t remove the zoom entirely. ADS always slows your mouse speed, even on iron-sighted weapons. It would be one thing if the point of ADS was simply to make aiming easier, but it also affects the accuracy of the weapon, sometimes firing characteristics, and sometimes crit modifiers.

So tracking fast-moving targets becomes very frustrating because you essentially have really wonky mouse acceleration as you stop aiming to catch up then re-aim to actually hit the guy, which is frustrating and makes no sense.

It’s also obnoxious because the entire point of raising the FoV to something playable is not to have it drop right back down as soon as I start playing.

As far as this notion that finding the right sight on a gun is “part of the game”: it’s only part of this game because there’s not an option to fix it. I’ve been playing since BL1, but there has never been a point where I thought “I’m so glad that basic playability of a gun hinges on RNG”. If certain sights add certain gameplay stats because they’re like “affixes” on other games, that’s cool. But changing my FoV and sensitivity so I can get a gun with good damage, reload speed, etc., is not cool.