Exactly what i thought when it was announced. I loved M4 and when i saw the modifiers for M10 when it dropped i really couldnt believe them. I’ve found my fav’s of them but getting them shouldnt be this bad.

3 Likes

Yeah i think I spent around 8 hours just rerolling terrible modifier combos haha…

So having M11 was pretty much a godsend :sweat_smile:

But it came to late haha for me the game has become pretty stale. I’m not really a person who needs to be able to play the highest difficulty, i rather like the feeling there’s something to work towards.

BL3 however, the modifiers practically do nothing for actual difficulty, Mayhem weapon scaling make the whole thing pretty much limited.

I really liked OP levels in Bl2, even if i was able to play OP8 it still was a challenge.

M10/11 is far to easy To be the ultimate difficulty :worried:

4 Likes

Now i havent touched M11 yet since drop rates are lowered so maybe you can help here. Is it better for playing with a maxed level character thats well equipped and not for leveling or farming? I just got one maxed and farming for his specific gear and build, should i stay in M10?

Drop rate is pretty much for world drops and they are still hella plenty hahaha

Other then that it plays like M10 but without all the flashy modifiers haha

I guess since i havent rolled my specific mods for M10 i might give it a try. I might like it lol.

I used the Healy avenger and the immunity drone haha

But at times those things would be stuck in a wall and i died because of just that.

M11 i’m pretty much a god with Zane haha.

2 Likes

Wait… you don’t love farming hundreds of hours for weapons just so they become absolutely useless in mayhem because opponents are immune?

1 Like

Mostly rolled fire immunity because i didn’t use it and focused on cryo haha

:innocent:

Mayhem is nothing but nonsense , it doesn’t make the game better or challenging or fun if it did people would not have ask for a level without it and gbx would not have gave it to them and the only reason they did was because people were quitting the game .

2 Likes

Infinite rerolls without penalty is pretty much the same as being able to pick modifiers, just implemented in the worst and most annoying fashion possible. Nothing prevents me from getting exactly the modifier combo I want except time invested, and saying effectively “sure you can get your desired combo you just need to spend 20 minutes rerolling every time you choose this mayhem mode” is asinine.

Being able to just choose the desired modifiers from the options within the “slot” (easy, medium, hard, very hard) it fills would do a TON to move me off of Mayhem 4 and Mayhem 8, which are chosen primarily due to the low number of modifiers and thus relatively easy rerolls.

In general the whole mayhem system is a mess, but this is remarkably low hanging fruit, an incredibly easy way to make it substantially better with zero downsides. Think it’ll ever be implemented? I have my doubts.

2 Likes

If you could pick your modifiers they would have to reduce the amount of loot and whatnot you get just like on M11 to balance it. At this point they are better off just allowing a toggle to modifiers and putting the M11 penalty on ANY mayhem level as why would you play on M11 if you could play on M10 picking the easiest modifiers with no setback?

Why? You can currently pick your modifiers. You just need to reroll enough times. So how would it affect balance at all? Also M11 is patently stupid IMHO, since easy modifiers are net boons. Why would I ever play on M11 instead of on M8 with Speed Demon and Holy Crit?

2 Likes

Exactly! Why would you be rewarded more for making your life even easier when the mode that is meant to make mayhem less chaotic and more classic takes XP and loot away? It would not make sense for mayhem levels to keep their same benefits if you could just pick and choose what you want with no effort or time investment. That is why they would have to lower the amount of loot and I believe anyone who thinks rationally would agree. Lootsplosion, speed demon and etc make your life way easier, you don’t deserve full benefits if you are making your life in game easier with no RNG or time rerolling…

  1. Time investment is not a valid balancing mechanic. Ever. People’s lives and time have value, taxing it because you don’t know how to balance is a sign of terrible game design.
  2. M11 being stupid doesn’t support or rationalize them making even more terrible decisions elsewhere. Again, you CURRENTLY can choose your modifers. Reducing time consumption to complete actions made unnecessarily difficult by the in game UI is always beneficial, and does not warrant a reduction in benefits. It would be like if they just let you take points out of skills for a cost instead of having to full reset and reapply every skill the same except for the one you wanted to change - they would not, in fact, need to massively increase cost, or force you to reload the game, or some other BS like that, since the cost of respeccing is Already trivial, it’s just needlessly inconvenient.
  3. The idea of someone “deserving” a certain level of loot in a video game is an inherently flawed one, video games are not work, you are not actually trading your time for anything of value, you know that right? You can’t trade that loot for money, or food, it is worthless. So it being easier or harder to obtain should be based on what is best for game balance, not how much time someone is willing to invest.
2 Likes

When you play videogames higher difficulty normally equals better rewards. If you could just pick and choose the best modifiers, which include Lootsplosion by the way! It would just be a bad move for player retention and people would farm stuff out even quicker leading to quicker burnout then people having to reroll to get what they want. Gaming is a privilege and you are not granted everything in the game just for buying it, you have to deal with how the devs intended it to be played systems and all. To act as though just because it is “Your free time and you deserve to edit the experience how you want because feelings” is to be unrealistic. The game does not become what the player wants all the time and they arent gonna allow people to simply pick modifiers without a cost ever if I had to guess XD.

This is how I’ll play Borderlands 3 in the future. I told you the modders will get it right.

2 Likes

Rerolling Mayhem mods is bad for player retention, hence why M11 exists.

You literally just have to reload the modifiers until you get what you want. There is no inherent difficulty increase deserving of special consideration in pressing X for 20 minutes. Inconvenience isn’t a positive.

5 Likes
  1. You CAN pick and choose the best modifiers. Right now, as is. Regardless of whether you think it’s a bad idea, it already is implemented in the game as it stands. It’s just needlessly time consuming to do so.
  2. Gaming is not a privilege, it’s a business. I give them my money in exchange for a product I find entertaining. I don’t have to deal with anything, I choose to spend my time and money on the products that I find enjoyable.
  3. Absolutely, I get to spend my free time in the way I want. If I don’t like the game, I can always mod it. The game absolutely does become what the player wants, all the time. It’s just a matter of how difficult it is for the game to do so, and the easier it is for the game to deliver the desired experience to the broadest audience, the better the game is and the more successful it’ll be.

You and I disagree fundamentally it seems on what games are or should be. I disagree wholly and fundamentally with your world view. No disrespect intended, but I think you are completely wrong in every way.

2 Likes

GREAT comments @GiantOctopodes

To be clear loot and difficulty is not the issue. When i have to spend a ridiculous amount of MY time, on a game i purchased, dealing with the developers mayhem choices they put in said game that is a big inconvenience. If the modifiers have a list to pick from why is it wrong to be able to choose and go instead of reroll. Would probably get me to try different modifiers since they would be easier to access.

2 Likes