Yeah, another issue with legendaries is that they aren’t equal. I mean some are pretty lame, some are decent, but a few are allmighty. And that’s without considering which legendary benefit which character better : some of those items you wouldn’t ever get for anyone because they are just weak.
This means that people that were lucky enough to get one of those awesome legendaries will have a better time dominating their foes. RNG factors way too much in farming legendaries, and it’s quite more painful than it was in Borderlands since you can’t rush a mission the same way you’d rush a map to get to the dropper. And RNG doesn’t care about how much time you put into farming, even if time can improve the odds.
I really think getting legendaries should be more balanced. Or at least the chances to get one more fair for everyone. Maybe they could add at some point a mode where a legendary is a guaranteed reward, like the Horde mode that people are requesting. You manage to reach the end of the mode, you are rewarded with a legendary.
Or some kind of stacking hidden boost to chance of getting a legendary in PvE, which resets when you get one. This way, you’re sure you WILL get one at some point, instead of doing The Renegade 40+ and never getting any.
I respectfully disagree, but it’s only semantics : a competitor will do whatever it takes to win because they are actually here for the wins. After all competition is all about measuring yourself to the others and proving you are the best, hence winning. Pro-soccer teams are investing millions to get a reknown player with exceptionnal results to play in their team and keep him as long as possible. Pro-racers will try to get the lighter vehicle with the best aerodynamics and response times, etc.
Casuals on the other hand won’t care about winning, they just care about playing and having a good time.
The category of people that are looking for a challenge and are willing to let go of any advantages they could have are achievers, completionists. Guys like Shinobier ( on youtube ) whose thing is to finish games like God of War, Castlevania, etc in max difficulty, no damage, no upgrades
Yeah that’s kinda like that : competitors are like speedrunners running the game in easy, not afraid to take a few hits when it actually helps, grab a few upgrades to kill boss X faster, etc. Achievers are like Shinobier, strictly adhering to a code with specific rules.
Sorry for the long out of topic