My original support ticket was regarding PS4 losing my junk/ favorite option for inventory items within the backpack menu. My second support ticket was losing my fast travel locations. My tickets were combined together. This is a partial of my response:
My issue is that; joining another players game ( whom was lower level than me, and was behind me in planet/fast travel locations) via splitscreen, caused me to lose all fast travel locations beyond this other player that I temporarily joined, within my single player game.
Because I joined this player’s game on Athenas, my character lost all fast travel locations previously attained beyond Athenas in my single player game.
Is this by design? Is that what is supposed to happen?
I have already travelled through all the locations, again, through the methods that you recommended, but opened this ticket because I assumed this was a bug. Should we not join games lower levels than we have attained? It appears that we should not.
This bug is not the real problem. Neither is the bug that the update removed my ability to junk/favorite items within my inventory. Although these are extremely inconvenient, I love this game enough to look past them.
The real problem is, as I see it, that these two bugs are basic bugs.
I don’t expect perfection. I don’t expect QA to replay the entire game to make sure that an update will not cause Killavolt to be overpowered and be unbeatable.
What is disconcerting is that these are bugs that should be caught by 10 minutes of playing before the update releases.
How did the last update remove my ability to junk an inventory item? How did QA not catch this? This is not some peripherally obscure reaction to the update. This is a primary interface function that an entire system’s fan base could have caught in minutes of gameplay.
I love every iteration of this series. I appreciate what this series means to gaming. I know that Gearbox is better than this.