I was wondering if there was anyway to find a cap on skills and abilities. For example, i put two pieces of attack speed gear on Phoebe, and get her Flurry ability which increases her attack speed, is there a limit to how high the attack speed will be? is all that gear and effort for naught? How would i know? I feel like the same set could be applied to other attributes such as shield recharge/delay, regen, speed, etc.
Every stat is capped. We can only level so high and gear stats are capped as well. What these numbers go up to I wouldnāt know without a gear database showing stat range. Give the game a few weeks and Iām sure someone will put up a 3rd party site for this. Marvel Heroes patched in a feature where you can see stat ranges on every piece of gear which is pretty nice.
I wasnāt aware there were skill caps and I havenāt seen GBX comment on it, is there any source?
I had 3 pieces of gear that gave attack speed on Attikus as well as his +20% attack speed helix, for a total of roughly +45% attack speed. I can verify that I gained the full effect of that +45%.
I can also verify that it was pretty silly combined with his AoE chain-lightning fists. 
Ora ora ora?
Thatās good to hear. And I can somewhat attest to no caps on certain things. El Dragon with +20ā sprint from gear + Max movement bonus from Reigning Champ stacks with Welterweight + that helix option that gives you +10ā movement speed per enemy enemy hit with splash at least feel like they stack appropriately. Taking āskirmisherā to a whole new level. Almost enough to make Calrarius feels envious. Almost.
Thatās why Iām so conflicted with him as my favorite⦠he gets wrecked until you get to that point, then all of a sudden they are running crying from him. Once his attack speed is that high I try to keep him fully charged for the shield penetration; he can kill everyone this way. Whatās funny is they seem overconfident against Attikus mid-game, I guess because he is easy to back down early on so they think they can keep pushing you but it becomes a problem for them.
He definitely had the sharpest power curve of any character I played in beta, starting out pretty awful and exploding late-game. Iāll be very curious to see if they tweak his early game in the launch update.
Back on topic, for verification I slapped this together from some footage I had of the beta. Two clips of equal length, one at default attack speed and one with all my attack speed buffs, and the latter has roughly +40% more punches in it (13 vs 18).
The total figure for my attack speed bonuses was probably around +42% when accounting for all the ā+4.6%ā figures I mentally rounded up to 5%, and ~15% of it had different situational effects like āfor 5 seconds after scoring a critical hitā that Iām not sure I consistently landed. So I think the slight variance is pretty much accounted for.
Weāll be able to test it for certain soon, anyway. 
Ohhh how I miss the second part of that video, you are a train of destruction at that point. lol I can imagine Miko desperately jumping backwards from the other point of view.
from what i can tell that there are maybe caps, and they may be set high enough to comfortably customize our character. it would be cool to get just a little notification saying a gear wonāt be in effect cuz it caps