I noticed that this was mentioned in passing in the Massive Corvettes thread, but I thought I would tackle a more specific issue:
In Carrier Only games, the HW2 races are able to build mobile refineries, thereby freeing up their carriers to go elsewhere. HW1 carriers are forced to remain close to resources as they are the only drop off point. I understand the original games worked this way, but now that they’re combined shouldn’t all races be able to build mobile resource drop-off ships (eg. Resource Controllers)?