Since the launch of Battleborn, and even a little during the open and closed betas, I’ve noticed that CC effects are are extremely punishing, if not entirely debilitating in PvP, and I’d like to know if anyone else is having this problem.
Time and time again, I find myself in the middle of using an ability, only to be CC’ed (not just stuns but any push or pull effect, as well as silences) and have my ability and/or my ultimate put on full cooldown. There have even been situations where the ultimate’s casting animation has already happened (with Phoebe for example) or has been selected but not yet used (with Mellka as another example) and if at any point anything affects me during this process, the full 60 second cooldown goes into effect without the ability actually triggering.
I feel like there needs to be a shorter cooldown put in place if you are affected by CC while casting an ability and having it interrupted, rather by punishing players for using their abilities at what they believe to be an opportune time, only to have it shutdown with minimal effort.
Another example of this is Toby’s ultimate ability, which can be completely negated by stunning him, even though it lasts longer than 2 seconds (which seems to be the duration of most stuns)