Am I the only person that feels that an Item Type should not have been made for these 2 things? Both Recoil AND CC Duration items are pretty mediocre even on characters which it affects.
Recoil Items affect how many characters again? 3 or so out of 26 currently? And out of those 3-4 how many can you say have “VERY bad Recoil” weapons in desperate need of gear correction? I don’t think a single one of the characters with recoil weapons will want to use a single piece of gear (Specifically) to help lower the burden of their weapon’s recoil.
So yeah, with such a very limited cast of characters which are affected by recoil effects, and even less with an actual “recoil problem”, the idea to make a whole gear type to cater to 1-2 characters seems a bit ridiculous to me…if Recoil was such a problem for 1-2 characters it could have been something corrected by their character-specific legendary.
Reload is also in the same boat as Recoil in that very few characters deal with Reloads, but those that do can clearly benefit from Reload speed increases as it effectively ups their DPS. So I give the Reload Gear Type a break.
CC Duration Gear…why does this exist exactly? The percentages are laughable even at 3 items. Not to mention that Most of all the CC are really…REALLY short periods of time. -14% CC Duration on a 1 second stun/slow/blind/knock-up etc is supposed to accomplish what exactly?
CC immunity would be too strong, but would it have been so bad to up the percentages and then have specific CCs be affected? Like gear that does -50% Slow, Stun, Silence, or blind duration? Or immunity to CC while under a percentage of health or other very specific conditions? Anything but what we got now would do, as of now getting CC Duration Gear is VERY disheartening especially when it takes the highest rarity slot in a loot pack or sumthin’.
Am I the only person that feels like this?