I[quote=“JoeKGBX, post:15, topic:1349175”]
If you’re running into specific issues w/ certain pieces of gear, by all means, we want to hear about it! Head over to the bug report forums and create a thread.
It’s not specific bugs on gear, it’s just that so much of the gear was designed for PVP, and its functionality is either EXTREMELY situational, or almost/completely nonexistent in PVE.
For example, anything that triggers off of killing an enemy player will trigger off of “killing a major enemy”. Putting aside the fact that WTF a “major enemy” actually IS was left COMPLETELY undefined (things with shields - what?), I’d assume that whatever actually does qualify as “major” is not commonly found in the missions nearly enough to make it “worthwhile”, especially since you’d need to do the killing blow for it to “count”.
…Then there’s all the gear that has “reduces buildable cost” stamped onto it. The PVE missions have very, VERY few “buildable” objects vs. the PVP, so this is almost a COMPLETELY wasted stat when it gets randomly stamped onto gear pieces.
There’s also an even MORE worthless “sub stat” for that that one - “Reduces buildable cost for 5 seconds after building something”. I can think of LITTERALLY ONE place in the mission that you could MAYBE make it to a second “buildable” in 5 seconds if you had a full speed buff on (besides maybe the Spider Sentry, if that even counts, but you really don’t wanna be wasting so many shards powering up 2 of his abilities at once when they’re situational and don’t last very long…).
There are others I’ve seen as well with very questionable usefulness in PVE - this just names a few of the worst. Nothing about these nigh worthless PVE stats has changed since the Closed Beta, either… >_<
Apologies for all the capitalized words, but I’m used to using asterisks for word emphasis usually. Too bad your forum auto-code uses them for bold AND italics - I’d have to use FOUR of them to get that to stop, i.e. word… =.=