At the moment, no. And really what you want is attack styles mapped to formation which you then allow to vary by stance.
My (loose! no promises!) plan of attack right now:
No more Strikegroups.lua - all strike groups in the folder are loaded (so they’re changing!)
No more ‘as needed’ Formations - all formations in that folder are loaded at game start (many reasons).
Strikegroup and Formation name aliases.
More than one formation per tactic (a bit hard to explain, trust me, it makes sense)
Ship values as a ‘default’ - but also by formation.
I won’t go into what all of this does just yet (still working on the UI and prototyping the results) - but it will be a massive sea-change for balance and behaviors - while helping shift things towards HW1-style when warranted.
It is, however, an INSANE amount of work - including not breaking existing save games