I believe that to make incursion more fair, the sentry’s shield shouldn’t be able to go down when an battleborn damages it, I think the minions should be the only thing able to destroy the shield.
Yes, there could be problems with this but my point being is that the minions are practically useless in incursion unless that one stray one somehow doesn’t get destroyed by a team and destroy the shield in five seconds.
NOVA says to escort them, no one does that. That really bugs me and I tend to protect the minions whenever I can.
I also think that the wining team should get an increase in minion spawn rate, meaning their minions spawn in SLOWER then the losing team, the constant waves of minions forces the losing team to destroy them all the time and after each wave is cleared, they get about five seconds to deal with the enamy battleborns before another wave shows up, causing trench warfare and little movement. That’s just my idea and think it could work. (Subject to Change)