Have changed my mind on on the Guardian Takedown. It is a tough and challenging Raid and the maps are fantastic. A LOT of effort went into it and it shows.
You better have your stuff together with great build and weapons! The game’s most difficult challenge. The Chrystals CAN be done solo…you just need tactics. I’m actually liking this Raid now when I absolutely HATED it at first.
Buuuut… It will obviously remain the game’s least played event because of two things and one of them is NOT DIFFICULTY.
Punishment for missing a jump or mantle is far, FAR too heavy for the time necessary to return to that point. Even Destiny 2 Raids do not punish you for missing a jump or mantling between encounters like this Raid does. It’s far too frustrating especially since the mantling in this game seems so unreliable (at least to me).
The fix is simply a death and refresh at the beginning of the jumping puzzle sequence. A save point RIGHT AT THE BEGINNING of the sequence. Two additional save points added to this Raid do not lesson the difficulty level and relieve just a TON of frustration for a normal joe like me. I personally feel this is the absolute biggest reason players stay away from this Raid.
The 2nd problem is frankly the exclusive rewards. The Maliwan Takedown had a crap ton of the game’s best gear. I can play for the rest of my life and not miss ONE of the small number of exclusive rewards from this Raid. You are left with the feeling “all this effort for…what?” The loot pool should be added to and expanded greatly with TOP GEAR!
Fix those two things and the amount of players and overall use of that Raid would skyrocket.
And for a game that struggles with the amount of “endgame content” that this game does…the fixes would be MOST welcome!