Changes to the Legendaries Opinion

hey i love my gear brovah! LOVE IT, GBX owns ass when it comes to making fun games with fun lootz. at the end of the day though…pvp sucks when everyone cares more about their OWN gear instead of building defense and resource to WIN a match with a TEAM. Human greed and ego shows sparklingly in PVP when the GOAL is thrown out the window so someone can look at the score in the end and feel they are better than others because they got more kills…

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Poor teammates isn’t really an excuse to drastically change the way the game works.

fair enough. IMO teammates would be forced to improve instead of thinking some piece of gear is going to shore up their shortcomings.

I am a bit confused, that the Lorrian Skill Spike no longer says “chance to deal critical damage”, but The Stable Executioner still does, as its effect seemingly stays the same. Also directly following this…why was the secondary stat of The Stable Executioner changed? Critical damage makes more sense than CC Duration, except for the case, that its effect got changed to “chance to deal 50% bonus damage” too.