Character Balancing

Having played Pheobe a lot I can tell you that she’s really squishy when you go the dps route so it’s not that hard to kill her. Just don’t let her get you alone or attack your back. And like @Piknim said her attacks are pinpoint and kinda hard to land sometimes so straining can buy you enough time to get the kill sometimes.

Just played Whiskey a bit and he definitely feels like he needs some help. Where all of OM’s attacks feel so easy to use and powerful, WF’s attacks seem harder to land, and like they are doing much less damage when they do.

Also, I was looking forward to Toby knowing he was going to be tough, but I was not prepared for this. Toby cannot do ■■■■. There’s no positive aspect that he’s good at, he’s just incredibly weak in every way.

And we all know Galilea is going to get hit with the nerf hammer pretty soon. Otherwise the game is feeling decently well balanced, which is nice. Haven’t actually played Ambra yet myself though.

I haven’t had the same experience you have against any of these characters. I have gone against each one and wouldn’t say any of them are OP. They have “nerfed” Rath and Phoebe since the CTT and they both seem to be inline now with the rest of the characters. Phoebe use to have a stun at the end of my melee instead of the silence they have now, which was OP. What I think it comes more down to is if you are playing against a skilled player who knows the strengths and weakness of each character and someone who think, “I’m a tank I should be able to stand in anything and not die.”

I think the biggest problem isn’t that characters are or aren’t OP is that people are trying to treat this as a lone wolf COD FPS were if you get the drop on someone they should automatically die. It isn’t that type of game at all! This is a TEAM BASE FPS where team work will destroy anyone one of these characters.

This game should be treated like any of the other MOBAs/Hero shooters that are out there now. You need to know your opposing teams strengths and weakness and work as a team to overpower the other team.

Also if you have a healer who isn’t healing say something on chat (nicely the first time :wink:). Most of the time they will start healing. They probably are new to the genre and don’t totally get the mechanics of the game. Help them out, and if they still won’t heal…I say let them die. A well played healer class can turn the tide of the game!..REYNA for the WIN!!!

2 Likes

Yes, there is a difference between Oscar Mike and Whiskey Foxtrot. Whiskey stuff is harder to land, seems to deal less damage while Oscar Mike is just insane. Decent sustained damage from AR, grenade that hurts enemies hard and destroys minions. Invisible if in a bad situation to escape, reposition himself. Ult that is crazy powerful.

I understand he is supposed to be the character a COD player would traditional play as, but his kit is just so good. He can get the most minion kills, outplay most characters due to damage potential and invisibility. Something has to be tweaked but I do not know yet. Maybe get rid of his frag grenade that explodes on impact helix choice? Makes it more useful for actually pushing minions and not using against player characters.

I think they shoud just turn the damage on his rifle and grenades down.

I get what you mean. I have played a solid 12+ hours of the beta so far and would say that I could retract a few of my issues with certain characters. Rath and Phoebe seem OP, but once I learned how to play Toby, I stopped getting hit by them as much.

I main Toby now, and would say that he still feels underpowered. His Ult. is nearly useless entirely, and his purpose is masked almost entirely behind his force field. Also, I don’t know if this is an issue across the board or not, but my crosshair often shows that I am aiming at a person or passed an object and then firing my arc mine just hits a wall in front of me. I HATE when games do not have an obvious projection of where you are aiming versus where you are shooting (Battlefront has the same issue in the third-person, but not in first person).

I love how much a game can alter based on who can play their class properly. A Miko that doesn’t know what their Ult. does can completely turn the tide for the opposing team. I always thought the barrier of entry was too high for most MOBAs, but this one just makes sense for me.

That all being said, my opinion of characters needing nerfing would still hold Shayne & Aurux in there, but also OM, though for different reasons. Invisibility should go away when a character is hit, like pretty much every other game. Otherwise, there are so few characters that have the potential to reveal invisible players. The main two that I have issues with are Ambra and Galilea. Gali is insanely well-rounded in a way that she can basically do everything, and does it really well. Ambra, on the other hand, is basically a no-skill character. Her beam never runs out and basically just tracks onto whomever. That, and the fact that she can just pop an overshield in close quarters has completely turned a battle for herself, when she is otherwise being beat down, and just gets that extra few seconds of life for her to just outlive someone, rather than outplay them.

TLDR; Toby needs better Ult. Ambra and Galilea need nerfing. Invisibility does not have enough weakness.

I would agree with Ambra and Galilea needing some attention. I also have been reading a lot about Toby feeling underwhelming and not feeling right. I know when I see Toby on the opposite team I don’t get worried like when I see an Ambra or Galilea. I haven’t played Toby so I don’t have an opinion on him but I mostly play support.

With OM I think his is good where he is at. He his a good hit and run character and good at minion control, but I have gone 1v1 with him with Reyna and either kill him or sent him running. If you look closely you can see him when he is invisible, so I don’t think its that big of a problem. If you know there is an OM on the opposite team watch your flanks(that is what a good OM player would do) and you’ll be good. If he is just in the back lobbing grenades he isn’t a true threat. Call out when you see him and tag team him and he is a goner.

My largest issue with OM is the same I have with Shayne, which is that the invisibility doesn’t break when they are hit while invisible. I can see them both, but everything is happening so fast and so vibrantly that it’s hard to maintain visual. I know I have hit them but they just keep running and I lose them. They could be played with a lot more strategy if invisibility broke on impact instead of having a very few amount of characters with even an opportunity to reveal (like Orendi’s Shadowfire Pillar).

My best game with Toby was 14-4 with 9 assists, 37 minions and 11,400 shards. I felt great that match. That being said, my Ult. has killed a whopping 1 person in the 10+ hours of Toby play I have.

I think if OM has a DoT on him that if he goes into stealth it will break him out of it. I could be wrong but I feel like I have seen him get brought out of stealth early. Like I said I could be totally making this up but if it isn’t in the game that could be something they put into to help counter invisibility.

1 Like

I just unlocked El Dragón this morning, I’ve been desperate to play as him since he was announced! I love his design and move set. However, when I played as him in PvP I was overwhelmed by how quickly his shield went down. It’s really bad - I played as ISIC a lot in order to unlock the galactic wrestler and found ISIC’s shield took much longer to get destroyed. This is wrong, El Dragón can’t wade into a load of enemies because he gets killed too quickly. The shield would be fine if he was a ranged character but he was getting ripped to pieces by Orendi’s normal attacks, let alone her skills and don’t get me started on Rath! I would charge in on him with the clothesline, shields and health at maximum, and I’d start punching Rath (who had no shield and half his health), he’d start slicing at me and he’d win! Something really needs adjusting please.

1 Like

In my experience with El Dragon, he is a hit-and-run character. He’s much faster than other players, which is to say he comes in, hits, and takes off running. He should basically be picking people off, not taking on enemies by himself.

Edit: Also, depending on what level you were, Rath has the ability to gain health when he hits people with either his regular attacks or his skills, depending on the helix upgrade.

1 Like

Thanks for the tips TheAfterman. I tried what you suggested and it did help, the clothesline is great for legging it and injuring enemies at the same time. But I still feel he is underpowered compared to a lot of the other characters, in a straight fight with someone like Miko he should win - what with him being an offensive character rather than a support type and yet when I faced down Miko and started punching etc and they were only throwing their kuni and I still lost against him… I mean it.

Use the clap, not punches. Profit.

Well, Miko may have used Fungus Among Us and thrown down a mushroom which, as well as healing Miko, may have also been damaging you depending on Helix mutations. Also, Miko may have used Biosynthesis which heals Miko over time. Combined these abilities would mitigate a lot of your damage and probably keep Miko up a few more seconds, which is ample time to take down El Dragon since he is not especially tanky.

Anyway, I can see how Miko could win that duel with some healing over time, especially if you are chasing and not landing every blow while Miko is free to just backpedal and throw kunai.

Not true, because Miko has multiple means of sustain and El Dragon does not. Think of the character as an assassin or a blitz attacker, not a brawler. Unless you can overwhelm someone like Miko with offense (e.g. They are already injured) they will probably outlast you every time.

My friend chose all the damage options on the helix, got the special gear, and ended up get over 3 million in total damage
He also killed the last sentry at full health and shield using nothing but shadow pillars and encore

1 Like

I tried Toby, and I’ve heard he is a tad underpowered, but when I played him he seemed absolutely useless. I know I definitely don’t get the strategy with him, but are there any videos you could suggest showing how to play a good Toby? I’ve heard Kaliedodemon is really good with him, but I’m not really a stream kinda guy. I’ll probably ask a few youtubers to do a little tutorial type thing on him, but I’d love to hear if you had any suggestions.

Phoebe is not that much Op, in fact she has been really Nerfed since the test and I can really feel it playing, the trick with Phoebe is that she’s a menace in 1v1, the second you tag on her you have a really huge change of beating her easily (unlike other champs like Rath or Galilea)

Her stun has been removed (even tho it was the hardest to land and Galilea, rath, Shayne, Isic, Miko can all get instant stun and that’s not a problem) which makes her waaay less op than she was.

Also feels like the hit area has been reduced, and you can easily avoid her attacks by jumping around like a f***** bunny.

I feel like a pretty easy counter to Rath is still just running away. He’s not that fast, and he’s definitely can’t chase you and attack you at the same time. Other than the x, which doesn’t do that much damage, he has pretty much nothing at range, and he usually opens with the attack that throws you up in the air. Just back up to your allies, or you sentry and he will run away, if he is smart, or overextend and die.

1 Like

This is a bug/exploit with her legendary gear. I’m fairly certain the reason this happens is that the 30%increase from missing your pillars doesn’t reset when you land a pillar, allowing you to stack the damage increase infinitely.

1 Like