I am in agreement on some of the character balances posted here.
My strongest is that of Toby The Destroyer (of nothing). He has zero strong points heās neither defensive or offensive enough to make any contributions outside of assists and building. I LOVE his play style. WAY too much fun, but he is basically a good distraction or even better cannon fodder. Bumping up his shied stats could easily balance his lack of damage, or vis versa. Itās clear heās not meant for the fray, but even tackling minions can be a chore for him.
My second is Galilea. GOOD GOD! I have no problem with her being a melee beast, but when she can take on Montana, Rath, and a sentry (at full health and shields), only to destroy all three without retreat, there is a problem. Iāve heard she was supposed to be nerfed a bit already, but a team should not be punished for not choosing that character, because you will be.
Thirdly, Benedictās weapon skills donāt quite help his rather limited offensive ability. Heās not awful by any means just some tweaking might be needed to actually make him a āpusherā. I only mention him because Iāve used him a lot as well, and even airborne heās doesnāt quite have the output for sometimes required to break through some of the troublesome tanks (who can still easily avoid his rockets).
All the others might need some light touch ups (Ambraās self heal rate) but overall can be worked around one way or another with a team that works well together. Actually I feel like the first characters released are far more refined.
I just hope a few tweaks are made prelaunch. I know there will always be nerf/buff requests so I was hesitant to post. Itās good to see other opinions out there that have identified some of the same extremes.