She’s only OP1 but I get what you meant. According to @Rumplebunny test. ( post #18 )
He had the same results on his Axton turret on his “virgin” 72 than his OP3 (?) at OP0.
2 Likes
Jefe
(བར་དོ་ཐོས་གྲོལ)
#58
Confirmed again with OP8, OP4 and OP2 characters : Unforseen damage is the same at each OP level regardless of level achieved. And yes, no BAR, no relic, no COM, no other damage skills. The skill is spec’d at 5/5. And this is PC of course.
“Real Damage” is what the target dummy shows ; “Damage” is the actual damage that Unforseen does before damage reduction poops all over it.
| LEVEL |
REAL DAMAGE |
DR% |
DAMAGE |
| OP8 |
3300K |
55 |
7333K |
| OP7 |
3220K |
50 |
6440K |
| OP6 |
3110K |
45 |
5655K |
| OP5 |
2979K |
40 |
4965K |
| OP4 |
3051K |
30 |
4359K |
| OP3 |
3062K |
20 |
3828K |
| OP2 |
3024K |
10 |
3360K |
| OP1 |
2949K |
0 |
2949K |
| OP0 |
2589K |
0 |
2589K |
Moral of the story : don’t play at OP5 
We need an OP8 console Zer0 player!
@Sun_Tsunami Can you check Unforseen at 5/5 vs the target dummy at the various OP levels?
tl;dr : we’ve discovered that Deathtrap and Axton’s turrets do considerably more damage on console (compared to PC) - so trying to see if elemental skills are the same. Make sure you don’t spec Ambush.
2 Likes
Kurtdawg13
(Loot Whore)
#59
unbelievable. @Stouty22 did a test for me and confirmed. he has his Gaige at OP8 and ran the test for me at OP0 to see if unlocking the op levels make any difference on what damage you can put out. Here is the test from Stouty. and thanks again buddy. much appreciated you jumping online to help me out with this.
this confirms that Console gets better damage numbers with DT than PC. wow! 
Edit: Here’s is my pic from Xbox1 DT testing at OP0:
3 Likes
Jefe
(བར་དོ་ཐོས་གྲོལ)
#61
Deathtrap damage from his “electric bolt” as the wiki calls it :
| FORMAT |
LEVEL |
DAMAGE |
| PC |
OP0 |
59689 |
| PS4 |
OP0 |
152K |
| XB1 |
OP0 |
152K |
Axton’s turret :
| FORMAT |
LEVEL |
DAMAGE |
| PC |
OP0 |
96033 |
| PS4 |
OP0 |
196K |
| PC |
OP3 |
138K |
| PS4 |
OP3 |
290K |
Hey @Kurtdawg13 : it looks like I get the exact same Cloud Kill numbers on PC

The first (OP0) is after about 2 seconds, then CK starts to “cook” and the numbers start to build like they do in the second shot (OP4). Anyways, same.
2 Likes
Stouty22
(The Crawmerax Slayer)
#62
@billthebetta
Yeah this explains a lot. Read up homie.
4 Likes
Kurtdawg13
(Loot Whore)
#63
this is pretty big news. think of Time trial records. this puts a lot into question. Whoa!
3 Likes
Stouty22
(The Crawmerax Slayer)
#64
Quoting myself for effect:
“There is no reason why any platform should have an advantage over the other outside of personal preference of the user.”
Consider my jimmes rustled gearbox.
Edit:
And in bl1 I am convinced that drop rates for rare gear are better. As a player of both I notice a significant difference.
4 Likes
Jefe
(བར་དོ་ཐོས་གྲོལ)
#65
Well…I’m not so sure.
So far all we’ve been able to prove is Axton’s turret and DT’s shock bolt. These effectively don’t do ■■■■ at OP8 - not enough to affect TTs. Also off the top of my head I can’t think of a single console player posting on the TTs.
Regardless - this makes a huge difference for normal play at lvl 72.
2 Likes
Kurtdawg13
(Loot Whore)
#66
i wasn’t sure if @nat_zero_six was in the TT thread or not? I don’t follow it myself. But i know he’s a console player.
@Sun_Tsunami what say ye, good sir?
2 Likes
Jefe
(བར་དོ་ཐོས་གྲོལ)
#67
Yep - Sun has a spot or two as well I think.
Oh look! A pun! Sun…spot…
3 Likes
Huge I don’t know but significant for sure. At OP3 my turret still wreck things. Nothing comparable to Normal or TVHM but it’s not “doing nothing”.
Next question: Does the turret have the same health?
-edit- Unforseen damage at OP0 and OP2 are the same on console.
… On PS4
Can’t assume anything anymore.
2 Likes
Rumplebunny
(disheveled lagomorph)
#70
For testing Deathtrap melee damage, maybe find an enemy who’s guaranteed to spawn and spawn more or less alone so that Deathtrap won’t get distracted? Maybe Bad Maw except he has his midgets which might draw DT’s attacks instead, I dunno.
Edit: Knuckledragger perhaps?
4 Likes
Adabiviak
(Guajiro Pandoreño)
#71
In Opportunity, there’s that one lone turret on that roof near the beginning. If you clear out the local enemies without killing it, it’s good for this sort of thing. That said, I think Deathtrap goes after that with his shock beam (which will be the tricky part).
What about McNally out in the Dust?
2 Likes
I’m trying something at Southern Shelf. You can isolate one guy or get close to the melee. They don’t always cooperate nicely and armored guy can spawn but work.
Now I just need to adjust the technical side…
So far I have 611K displayed damage at OP0 and 696K at OP1. On flesh.
Unfortunately she’s only OP1 atm.
5 Likes
Rumplebunny
(disheveled lagomorph)
#73
And I just did some testing on Knuckledragger (would’ve done it earlier but I had to go to work heh.
)
On OP0 Deathtrap does 238K with a melee swipe. (No COM, BAR etc… though I discovered in testing this that BAR does not boost DT’s melee damage.)
On OP4 (the current max OP level of my main Gaige) he does 389K.
Again this is on PC, so it looks like console wins again. 
GEARBOX! What up yo? 
5 Likes
Granted the target was different, but looks like DT’s melee attack on console is also maintaining the ~2.5x damage advantage we’ve seen with his electric bolt.
5 Likes
After two days of hard work on it…
Ok. It’s not all I did in those two days but it was a pain you know where.
Either I forgot to do something or when I didn’t I got Ironclads and other spawns mischief.
nAd then there was the editing with the Share Factory app. Not recommending that for professional use…
First, a question: Does the damage reduction apply to everything at the selected OP level or is it dependent on the target level? Cuz DeathTrap melee attack does the same damage regardless of the enemy level.
611K @ OP0
696K @ OP1
Asking that because I also tried The Clap and obviously. This one is part RNG…
I didn’t extract all (or any) values. If someone want to do a real in depth comparison between console (PS4) and Pc. I can do it.
So here is the results. Some mistakes here and there and I could had speed up more areas but it’s watchable.
I hope…
2 Likes
Jefe
(བར་དོ་ཐོས་གྲོལ)
#76
I’ve not confirmed this but it’s supposed to be based on target level, not selected OP level.
That’s odd. Same damage vs a level 72 as 74. That 74 should have been 10% less.
I’ll try to recreate this on PC but at all OP levels.
2 Likes