Character buffs and nerfs

I don’t think gal needs a nerfing. She’s a threat yeah, but she’s beatable.

Ambra on the other hand… Wow. I haven’t played against her in a while, except one match where I was Ambra as well. That was a lot of fun. My suggestion is that she looses her lock when she takes damage as it is though you can just lock on and stay behind your enemy! And within a few seconds they are dead and your at full health.

I’ve only played as Toby twice once in pvp and once in pve. In pve I did fine but got destroyed in pvp. 've seen others do fairly well with him and I’m Not sure what I was doing wrong but he does seem squishy for being in a freaking mech suit!

Why everyone keeps telling me “booo, u stoopid, u dont know how to play Caldarius, boooo” :smile:
He fits my playstyle perfectly too, but can’t I dream of having a liiiiiiittle more damage? Oh well. Maybe I am just too greedy, haha.

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And yes, Galilea still needs nerf. She still does A LOT of damage and she is still hard to control. And if there’s Phoebe + Galilea + Ambra/Reyna on the enemy team – gg, insta rekt.

Totally agree about Rath’s ult. You can’t escape it unless playing as Caldy, Phoebe or Benedict. Like, you just get stuck in the ult and can’t do anything, not even run away.
(I get so angry when I play as Miko and suddenly enemy Rath uses his ult on me. like, UUUUUGH).

Rath’s ■■■■■■■ Ult. I swear to god it requires no skill and just ruins games. You could be the best player in the game, but you would still probably die. His speed needs a nerf with it. He’s too fast when dealing so much damage.

Regarding Ambra.
Serious question here…would Ambra players feel so comfortable going toe to toe (1vs1) against a melee/short-range character if their healing staff didn’t auto-aim?
All you have to do is dance around while not doing anything else and wait till their health gets so low that they have to make a run for it…and she’s got the speed, plus the distance to usually finish them off.

Unless the opposing character not only has a stun, but is able to land it, that character is probably going to die.

Can you imagine if characters like Melka or Caldarius who are more skirmisher-type characters had a short/low-mid-range auto-aim attack, where all you had to do was get in close and start dancing around…it would be completely unbalanced.

I understand that they shortened the range of the beam, but not near enough. They should extend the range back to were it was at, and make the staff discharge bolts which will damage enemies/heal Ambra. They could even increase the Dmg/hit and healing/hit from what it is now…just force the player to have to use some sort of skill in landing a shot.

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Tru this. I think the combination of auto aim and life steal is the jaw breaker for Ambra. Her passive too. She has unlimited, easily replenish-able health.