You need to learn how this operates. Games are meant to be fun for everyone and rules have never been strict. Games are for pure entertainment and are meant to reach a broad audience. If some players such as myself wish to only play one character, which there are many who do… Then the developers who are creating this game to reach as large of a audience as possible needs to consider the fact that it’s not fun to not be able to play as the character you wish to play as.
There are many things that detract customer interest and understanding what they are allows for a game to flourish rather than fall flat.
I have beta’d quite a few games and told the developers about the problems, they weren’t fixed and the games never got passed initial launch. The games fall short of the mark when they don’t meet customer expectations of how a game should be handled.
Above all a game needs to be entertaining. The game has to provide enough challenge to keep interest but flexible enough to fit individual goals of satisfaction and entertainment.
Personally, I made this thread as a point toward the fact that I shouldn’t be told that I have to choose a different character. I play Sub-Zero exclusively in MKX and I can hold my own online. It’s an ultra successful game.
You may not like MKX, that is fine, but the models it provides shows successful ways of dealing with a situation.
This and all games should learn from what the customers like and dislike about games. Being able to customize your experience to your preference. Games are paid for by people to be entertaining not to be frustrating.
I am only glad that recently within the years have companies opened their beta testing to the public to give feedback to help build a better game experience.
The problem is that too many people on here give the wrong feedback without having any knowledge of what will make the game playable for many years rather than several hours.
It should be the goal of any developer to create an IP that people can easily recognize and know that it will be tailored to their expectations of fun and entertaining.
This is one small matter that becomes an issue only when the option is taken away.
I want to play as the character of my preference. I don’t want to deal with exceptions. I paid for an experience. I expect the experience I paid for. Otherwise, I won’t pay for the experience or refer anyone else to it. In fact, I may actually make it my mission to destroy the IP just because of one missing feature. I may be powerful enough with enough influence to make a contribution to effect the sales of this game.
Overall, You need to learn that this is a game and games are meant to be tailored to individual experience. That’s why people make up so many custom rules and including the fact that MOBAs came from CUSTOM game play from WARCRAFT III.
MOBAs started off as a customized experience that many enjoyed and gave input to create the great tailor experience we have today.
I played DotA in WC3 and I played many custom games that influenced many of the games we have today.
Go read a book on game development and another one on marketing.