Characters and their Lore Challenges

@BaconianOne

Caldy jumping a lot will mske you a lot faster how?

You don’t need to be very fast in PVE. His normal pace with helixes is enough. His melee is not “very strong” in PVE, it’s meh at best, and Caldy is much more effective with hitting crits with his pistol. 150 kills only made me sure of this.

Yup, it requires you to do 100 kills to make sure you’ll never use that skill to deal damage anymore. Ask any Mellka player for confirmation if you don’t believe me. (Upd: To be honest, the challenge itself is not stupid - it fits the lore. But the combination of that skill’s poor targeting and Mellka’s overall “squishiness” makes that skill only really useful as an escape option, not offensive, rendering the challenge somewhat useless.)

[quote=“dfabian711, post:39, topic:1547627”]Alani healing 800 teaches you to hold your osmosis stacks until a teammate is close to death. This can be essential for extending pushes and gaining a couple more points.

Gearbox did a really good job of teaching us. They aren’t just stupid challenges.[/quote]
I didn’t call that challenge stupid, I mentioned it because of my personal experience with it, as OP asked.

Ah, and if one needs a special challenge to understand the basic work of Alani’s healing then I have a bad news for him…

2 Likes

Double jumping will make you dash forward. Keep doing it at opportune times and you’ll be pretty fast.

1 Like

@BaconianOne Ah yes I see what you mean

1 Like

The point of these lore challenges gets lost on a lot of people because of the grinding mentality. The idea is to reinforce the mentality or the “point” of the characters through repetition and teach you habits.
Regardless of how you play Caldi, he’s supposed to be played as a high mobility character and that mobility comes from his double jump. You do it enough times it becomes second nature. You’re not supposed to just sit in a corner and jump left and right for an hour. You’re supposed to get it from just normally playing a crapton of Caldi.
And a lot of the other characters lore challenges are there to do the same.
Others are there for obvious lore implications and some are there to just be challenging.
Again, It’s not to teach you just how to play the characters, it’s trying to form good character specific habits within the players.

2 Likes

Idk how to quote stuff. I’m on a phone but…

The game is not strictly PvE or PvP. For PvP his speed double jumping and melee is useful.

The skill can be useful in PvP and PvE if the correct helix choices are used. Makes her very bouncy and hard to hit.

I’m not trying to argue. I just don’t like the term stupid being used to describe things I find intriguing. Seems very closed minded.

1 Like

This point is not lost for me, it just doesn’t work for me. My idea is being effective and getting fun at the same time. Constant jumping doesn’t help me with both these things in PVE. So these challenges, especially being very grindy, became useless for me. Other useless-for-PVE challenges are easier to grind, so I didn’t mind them.

Are you sure we are talking about the same skill/challenge? I’m talking about killing 100 varelsi with her Claw Lunge (her charge), not Spike (her vertical jump with melee-zone AOE). Claw Lunge is indeed useful, but not in a way the challenge tries to teach you - no one uses this skill to kill anything, it is an escape move to get out of tough situation.

1 Like

Yeah I use it like a jab in boxing. It will stop ppl from lunging and then I have an opportunity to counter.

I learned this through killing varelsi with it. Lunge in and kill one, bounce out and use the machine pistol into a spike and then back to using lunge when it’s ready.

You never ever throw a jab and hangout expecting someone to fall over from it.

1 Like

Claw lunge is a great low-health fleeing opponent fast distance-closer finisher, also.

Also, I personally hope I never referred to any of the lore challenges as stupid.

Maybe myself and everyone else who rushes through “grindy” lore challenges are doing Battleborn and its amazing characters a disservice by not spending the amount of time legit playing each character in PVP or PVE to get them all naturally, by which point you should be VERY good with certain characters.

1 Like

I know I personally feel a bit guilty about all the lore challenges I’ve cheesed in story mode, as PVP is my love.

It hasn’t been many, but it’s up to a decent amount now.

I am currenty learning a LOT about playing Attikus by working towards getting his “activate skills with a fully charged Hedronic Arc” and “slow 3 enemies at once 25 times with his ultimate” lore challenges in PVP.

Really gets you to focus on killing Thralls, minions, turrets, and large shard Crystal for stacks and thus making your activated when fully charged skills deadlier against other Battleborn.

1 Like

But doesn’t this challenge require you exactly to knock out 100 people with a jab?)

1 Like

The El Dragon “4 enemies with a single clothesline” one also, in my opinion, teaches a way to play the character that will get you killed, a lot. El dragon should be played as a “get in fast do your danage kill some Minions or reduce damage / harass / weaken / finish some other players then use clothesline to escape our finish” until you take his right level 4 Helix which causes Clothesline to smash enemies into the air when csncelled, which should be used to clothesline into groups of enemies at level 5 or beyond, knock them into the air, activate En Fuego, En Fuego Dragon Splash stun them as they hit the ground, then eletric fist pummel them to death.

these things don’t help you because you choose to play that specific character differently.
I play Caldi a lot in PvE and I find both his boosters and his blade immensely helpful.
I remapped just for him so I could and can jump and crit at the same time. his blade is amazing for cleaning up low hp mobs.
I’m not insinuating that your playing a character wrong just not the way the developers had in mind and wetr trying to steer you into.
I think the grind mentality ruins a lot of this. People are more focused on Min/Max ing their time then just learning to experiment and appreciate the characters.

2 Likes

I said something very similiar a few posts ago!

And how many lunges would you have to throw in order to kill 100 varelsi?

This encourages me to think the lore wants you throwing the lunge often. With the way varelsi group together you must rapidly move after killing one varelsi or suffer damage. Just like a jab against one opponent.

I want multiple controller load outs so bad because of this! haha

1 Like

Me too bud

“Do these 5 challenges” doesn’t look like experimenting and appreciating to me. More like mindless execution of exercises which purpose nobody told you.

If you pick a character, read his info and try to develop a playstyle that is both effective and fun for you, then this IS an experimenting and appreciating. But lore challenges won’t teach how to do this. They won’t even teach you how to play this character as devs intended, because every character’s gameplay is wider than a couple of tricks.

[quote=“dfabian711, post:55, topic:1547627, full:true”]And how many lunges would you have to throw in order to kill 100 varelsi?

This encourages me to think the lore wants you throwing the lunge often. With the way varelsi group together you must rapidly move after killing one varelsi or suffer damage. Just like a jab against one opponent.[/quote]
Sounds too sophisticated to me… If they really wanted to teach you to move right after claw lunge, the challenge would be “move 100 times after claw lunge” not “kill 100 varelsi”. That’s the level of complexity of all challenges in the game, they are very simple and straightforward. Addonexus is the only exception that requires you to think how to do it (if you didn’t get it by chance).

In my opinion, this challenge makes player do questionable things, but you found a way to get out of them/negate their result. This is one of the ways to teach, yes, and you are a good learner if you learnt something new from it. But, as I said, it is not how other challenges are made, their are much simpler. And at their level of complexity (simplicity), this challenge doesn’t teach you how to get out of dangerous situations, it just teaches you to regularly put yourself in them.

Also, as I added later in one of my previous posts, this challenge wouldn’t be a big deal for me if the skill wasn’t that hard to hit a lesser varelsi and wasn’t that weak to kill a bigger one. But as it is now, it is useless for killing varelsi, small and big. Not to say its main use (for an effective player) is not the damage at all.

1 Like

I mastered Thorn about a month ago (ish) and I gotta say, the flying player kills with volley was super hard. Took about 30 or so matches total to finish (it was 20 kills for me), but Focused Volley helix mutation really helps. Advanced The Archive isn’t too hard to get done solo though. Took me two tries, the first try only because I got slapped off the edge of the map by Ragnar.

My worst ones have to be Rath’s 3 enemies with crossblade, Ghalt’s first blood, and Galilea’s Ambra kills (although I’m terrible with Gali so that probably doesn’t help). I do really like the challenges though, makes you feel like you’ve actually earned the right to the legendary gear.

2 Likes