Chomp's damage is weird

lvl 5, MAX HP 3900, lvl2 mutant helix.
(= Chomp deals bonus damage equal to 3% of Kelvin’s current health.)


Benedict and Ernest didn’t use Damage Reduction gear.


Ernest taken damage from Sun Spot so he take 8% amplified damage.

(lvl 5 MAX HP 3900, Current HP 1400) Chomp dealt 399.
without sun spot, it’s 370.

there is nothing without Benedict.

(MAX HP 3900, Current HP 3050) Chomp



(lvl 5 MAX HP 3900, Current HP 1400) Chomp dealt 370.
(lvl 5 MAX HP 3900, Current HP 3050) Chomp dealt 363.

Full video

Chomp’s damage is also dependent on the target’s own max HP. It does 15% of their max health as bonus damage. Ernest had a piece of max health gear on and Benedict didn’t. Benedict also has a lower health pool so he would be taking less damage from Chomp.


Yes, chomps damage is very weird. Lol

I just try not to focus on the damage aspect of it as it does so much more than deal damage.

I fear one might die from an aneurysm trying to figure out chomp damage.


WOW in Korean translate virsion, it says 15%of Kelvin’s MAX HP not enemies.

So I thought when Kelvin’s MAX HP has reached to 3340, It deals Full bonus damage.
The thing weird is translation. Not Chomp.

well, his mutation helix IS based on his HP, however, the default skill already has damage based on enemies max hp, so no matter how much health you have, youll still likely be doing more damage to tankier enemies than squishier ones.

There’s a thread with an indepth guide to how chomp damage is calculated here.

As far as I know the information is still correct