The thing about Cobra Strike is it takes a bit to get used to. Once you master it they can’t escape though.

Not a bad build. A bit odd but everyone has their own playstyle.

I spend a lot of time playing Pendles and Deande and I thought I would enjoy the cobra strike, but I just love the extra damage from poison cloud at lvl 1. I found it helpful in tagging minions to get that easy XP and learned exactly when I need to cloud to have the smoke bomb destroy the buildables so I am exposed for less time. In PvE, the extra damage is really nice early on too.

As for items, PvP I always run wrench/shard both at 0 cost. For meltdown/incursion a blue attack speed, for capture, a white 0 cost.

PvE, both Vows and a shard generator, the mission/team depends on the rarity of the shard generator.

For the most part, we are on the same page.

I respectfully disagree for one simple reason. But before I give the reason I must first qualify that it’s map dependent.

Pendles can consume enemy shards better than anyone. Therefore it’s not selfish for him to use enemy shards to activate his gear or build buildables thus denying the use of those shards by the enemy team and leaving his team shards available for his teammates. This best maps for this type of behavior is Monuments and Echelon because [most in the case of Echelon of] the shard clusters are so clearly delineated by base boundaries.

I’m sorry to say that I’d have to respectfully disagree with that. Regardless of map, if you’re farming shards only for your own purposes, that’s contrary to cooperative play. If you run a triple legendary loadout but prioritise building over activating gear then I could admit myself wrong, but as a generalisation I seldom see triple legendary players building, and that further detriments themselves as well as the team as they’re too busy rushing to activate their gear and getting left behind in levels. Then they either feed or quit and I don’t know which is worse. Levels > gear, and if building takes priority over gear then building = levels.

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I 100% agree with you!

Even if the Pendles was running Quartermastery Bin?

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Yes. It doesn’t matter what character you are playing, 1800 shards are never worth it for an item in PvP. I personally have found that blues are more effective than purples, I really enjoy the stacking of that boost.

PvE, go for it, run your 3 legendary items.

So if I can manage to get my team to an average of 15k-20k shards without them ever having to grab one and flooding the enemy team with super minions and Max buildables while still clearing waves
I’m not doing it right?
an extra 36,000 shards is nothing to scoff at

Your entire team could run triple legendaries

This is exactly why I run full legends. I tend to go for the enemies shards. My team still gets shards and I get to be a beast.

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With Pendles I can easily get all 3 in a few minutes (roughly 10) while still killing and building. I just focus enemy shards. Its all personal preference though. If you don’t like it then there’s the alternative I included (which is there for that very reason)

Dependson the added effect and how easy you can get the shards. The added effects on all 3 of these are insane but it comes down to preference for the most part. I would suggest trying it at least though.

Lol. You get shards, you get shards, everybody gets shards.

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This was directly after his release

Wow. That’s unreal. Lol

@Vicks_Toire

I am not saying that legendary items aren’t useful, I am saying they are not worth it. Whenever I run a wrench and a shard generator and go shard hunting, I never run out of things to buy. Buildables are massively important in this game and are the tipping point in most games. The team that builds the most usually wins the most.

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No I understand your point and your absolutely right about the importance of buildables.
My point was specific to Pendles and QMB and how it could make triple legendaries viable for a full team
5,400 shards is a whole hell of a lot but if I can get my team up to +15k a person while I’m sitting at 30k then 5,400 isn’t all that much.
10,000 shards for buildables is excessive

I don’t run that and can still get all my gear and keep buildables up constantly no problem. I guess it just depends on how you play.

Gonna have to agree with @Vicks_Toire and the author on this one. Pendles is probably one of the only reliable heros to run triple legendary in pvp without being a total dick about it. Not to mention the quarter mastery bin is basically designed for him. I can get that thing turned on in the first round of shard spawning and it’s just profit for my team after that. The bob the builder loadout with even a purple wrench is kind of excessive(though the one character loadout I do use that for the wrench also has shard generator on it)

Double legend and shard generator is great for a balance of getting great gear and getting a few buildings up. Kinda feels wierd now to play an alternative style of loadout at this point

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