I moved 2 posts to a new topic: ToS breach talk
in almost all of my builds, I already max most of the offensive skills except VC and Welcome to the Gun Showā¦
Itās those additional defensive skills that I will gain that will make a huge difference I believe.
I like what you said, and the way you said it. And being something of an alt-a-holic kind of guy Iām no stranger to creating new characters rather than leveling up existing ones. 
But what you donāt seem to get is that you were literally done with the game with most of your characters. The re-farming of loot may be part of the deal, but I suspect the rest of the game wasnāt compelling enough for you so that the act of acquiring new and more powerful loot was a good reason for you to continue playing. Instead you used it as a reason to support the feeling that you didnāt want to play anymore.
I am of course guessing at your motives - but what you say simply doesnāt make sense to me otherwise. This game is literally about (among other things) replacing your gear as you level up from the start. If you enjoyed that from 1-60, why wouldnāt you enjoy it from 61-70? The only reason I can think of is because you are done with the game - and your statement about not wanting to level up your existing characters supports that.
Have you figured out how youāre going to spread those points out among those defensive skills?
Why not? What is stopping people from using a certain number of skill points?
If you canāt accept the fact that you have a choice then thatās on you, not the game. 
The skill point indicator flashes at you.
sigh Ok, I can just ignore itā¦
Flash flash. Flash flash.
Ugghh⦠I can resist itā¦
Flash flash. Flash flash.
Must resist for the sake of balanceā¦
Flash flash.
God damnit! Stop flashing!
Spends skill points.

Hazmat, Rapid Reinforcement, Divert Power, Emergency Responseā¦
Assuming I have already maxxed Hard to Killā¦which I am undecided upon as yetā¦Jury is still out with me on that skillā¦
Am testing this build right now with a Celestial Enforcer in the Hollodome and rarely dieā¦but not sure If the Hard to kill points are wasted or not.
According to Blut, the Hard to Kill stacks donāt last long enough for the skill to be any good. Guess Youāll find out soon enough⦠With the Badass Round of Build Testing 
Yesā¦blut is usually correct on this stuffā¦but a couple of folks I know that are good Wilhelm players told me to take a relook at that skill as it may be better than first thought.
This is my current Wilhelm build:
With the 10 more points, I think I will put 5/5 into Emergency Response, and 5/5 into Suppression. Because I really do not like the 25 second cooldown on Divert Power. And, Meteor Slam is absolutely worthless, because knocking enemies too far away from me reduces the accuracy of the Fridgia spread. And Vengeance Cannon would be awesome if it did not have the fire rate of a rocket launcher. But as it is, it does not suit my playstyle.
As for me: http://thepresequel.com/Wilhelm/550510005200505101000050501505001/loamauler,auto
Last points will fill out Escalation, max out Divert Power, then throw the last few points into Hard to Kill. However, Iām only level 18 as Wilhelm, so this is all theoretical.
I find with Hard to Kill that is all or nothing. You have to max it if your going to use it. I was unsure of the skill too until I gave it a spin in the Holodome. In some situations were I should of gone into FFYL, I shrugged it off.
My build: http://steamcommunity.com/sharedfiles/filedetails/?id=374390850
Not quite sure on were to put the extra points. First thought is Fortify, and max out Heatsinks and Hazmat.
Well, for Shotgun Wilhelm the extra damage resistance can never hurt ;p
LASER shotguns! Wheee!
Ehh⦠I donāt like the majority of lasers in this game. I have grown a fondness of Dahl and Hyperion Blasters, but I dislike everything else.
Hopefully it redeems tps from its hole it has dug into the franchise.
I donāt even ā¦
It isnāt a bad comparison. Not liking the spices in the stuffing is on you, not the cook. Same as with the pie for me, I like apple pie, I just donāt want Red Hots in it. But there is nothing wrong with the pie.
And, Chuck80, you seriously say you arenāt interested in playing pretend in a game? Talk about ādoesnāt make senseā!
Sure things have annoyed me. but what I do is try to see where the annoyance comes from - is it me or the other thing? Mostly of the time itās me. And thatās my purpose in discussing this with you - to get that what you are thinking is a matter of personal choice and not fact.
What triggered my first response is that age-old comment you made about too many skill points ruining build diversity. Build diversity is a myth for the vast majority of players, that just copy some other guyās ābestā build, and extra skill points give the rest of us more choices, not less. Of course you can have your own opinion, of course you can choose differently than me, but donāt spread misinformation and I wonāt call you on what you say. It is a FACT that build diversity isnāt ruined by having more skill points available. It is a FACT that you have a choice as to whether or not you use all your skill points.
YOU are the one telling ME I shouldnāt have the choice to have more skill points.
Take away my loot? You make it sound like all your gear is suddenly, totally useless going from 60 to 61. That isnāt true at all. Itās just like leveling from 1-50 or 51-60, you just use what you have until something better drops.
Iām not entirely sure why you would spend a lot of time getting āend gameā gear when you KNOW it isnāt going to be end-game. Me, I donāt do that. As you say there is plenty to do besides farm for gear.
That being said, I agree that the second level cap raise was something of a surprise to me and that was a bad thing on Gearboxā part. We should know so we can plan. Also - donāt force people to level up so they can play the new content.
And the fact is there is nothing besides storage space preventing you from holding on to your favorite L60 loot. I do that myself, for a few choice pieces, in order to give characters I level up later a leg up. But if you are done with acquiring new gear understand thatās your choice, and it seems to me you arenāt recognizing it as a choice on your part. The first level cap raise was certainly not mandatory. Hopefully it will turn out this one isnāt either. Neither level cap raise was mandatory for BL2 (unless you wanted to run Digistruct Peak). I think we should encourage Gearbox to give us choices -
I just donāt agree with telling people that may not realize it they have no choice but to accept a level cap raise and have no choice but to spend all their skill points. I think itās a better idea to promote the concept of choice for everyone, and what you said, the way you said it, didnāt do that.
As far as you not liking the game - youāre partly right that it makes no sense to say Borderlands isnāt your kind of game, you have played it a long time (see I DO know a bit about you), but at the same time you have griped about the same things for years. As far as I can see YOU are the one that wonāt accept his opinion as his personal choice, and what you are doing is demanding everyone else be limited to the same choices you want when you make your statements. I, on the other hand, present options for the game as it exists when options are available.
A large part of what you present is antithetic to the game itself, so I canāt help but believe that as much as you like Borderlands overall it is also a game you donāt like very much. There is a contradiction here, using your own words, that canāt be resolved otherwise.
Donāt think I donāt understand your view; I do. Iāve made much the same argument in MMOGs long before I came to Borderlands, in regards to replacing end-game gear, because there have always been pieces I didnāt want to give up. And Iāve argued against adding skill points and keeping the skill trees the same in Borderlands; that isnāt the way itās done in the MMOGs Iāve played, new possibilities are always added, and I think thatās the right way to do it. Figuring out skill trees is a large part of a game that has them, and making new ones renew and extend that kind of game play. Just throwing in more points - not so much. (That being said, more skill points DO promote exploring the skill trees again, so it isnāt like all the work has been done in that regard.)
I hope you can see how what you say makes no sense to me, how it contradicts the game itself. I hope you can see why I say if you are done with getting new gear then you are probably done with Borderlands. I hope you can now see why I say it is your CHOICE to be unhappy with elements of the game you donāt like. Most of all, I hope you can understand that it is not your preference that I disagree with, but that you present your preference as fact and in doing so potentially rob others of understanding that they have choices.
Wellā¦We have 3 pretty different build ideas and concepts on Wilhelm with the 10 extra points in about 5 minutesā¦so maybe it wonāt hurt build diversity after allā¦
Iām torn on Cold Warā¦especially since I use a Frigidia and then mostly explosives on a frozen target.
I Freeze targets fast and fine without cold warā¦donāt feel like I need the additional 10% Freeze Chance.
VC I can take or leave as it seems to distract me more than help. Welcome to the Gun show at 5/5 definitely helps offensivelyā¦at least to me.
I donāt have gibbed, nor will I ever use it.
If the solution to a problem is to cheat, then it speaks volume about the lack of real options. 
As for builds or perception and personality coming first⦠I say both.
I LIKE to play with shotguns, so I will make builds that are tuned toward their use.
or sometimes a piece of gear has so much potential, that I will have to build around it.
But other times, I see a pretty neat combo I could do with skills, and try and figure out what gear would be the best to take advantage of itā¦
So itās a combination of both.
Iām not annoyed as much by the extra 10 skill points. My main gripe is having to re-farm everything I had piled up so far⦠itās like the time I spent playing means little now.
To me, the extra skill points are an addition that I will EASILY put up with.
But I feel like the game is less good because of it. Itās less about personal tastes than it is about what I think makes a game great. I think BL:TPS is a better, more well-rounded game with more interesting choices with a level cap at 60 than at 70. Just my opinion.
Fact ??? more like opinion,⦠just like what I said was mineā¦
Misinformation ? what are you going on about ?
What misinformation ???
I think more skill points reduce build diversity⦠I donāt know what kinda facts you are talking about here.
My OPINION is not misinformation⦠itās just an opinion.
you might fee like you have more choices, but I donāt. can you understand that ?
itās just what I think⦠thatās all
[quote=āSalvadorable, post:159, topic:122923ā]
Iām not entirely sure why you would spend a lot of time getting āend gameā gear when you KNOW it isnāt going to be end-game. Me, I donāt do that. As you say there is plenty to do besides farm for gear.
[/quote] How would I have known ???
Thatās PRECISELY my point: I didnāt know! I thought level 60 would be the last increase.
You said yourself that you didnāt either:
Of course, I would have been MUCH LESS annoyed had I known beforehand that they would raise the level cap a second time.
(And I also never said there is plenty to do besides farming gear.)
I donāt know what to reply to the rest of what you said, since I feel like a lot of it are thinly-veiled personal attacks⦠I will leave it there.
I love Borderlands. You should not question that just because iām annoyed by details that donāt annoy you like they are the whole core of what the game is⦠this thing has blown WAAAYYY out of proportion⦠if I canāt just express my personal opinion on whatās being released on the gameās own forum without being accused of making no sense, not really liking the game and spreading lies, then clearly I have no idea what a forum is supposed to be about.