Classic Homeworld2 interface in HWR

I prefer the new one.

However, there is a change to think of. That lettering that says “x2”, “x3” as you go on adding units to the build list should become BEFORE the unit name. And that is because of the variable space of the menu itself. The lettering size doesn’t downscale and even if it would do, it would cut the number of builds which is actually the most needed information in that section.

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I think it’s a good guess to say that this probably won’t be officially implemented.

Plus, can you mod that, and use it, if others aren’t using the same mod?

I’m mod ignorant. :open_mouth:

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I am at work right now, so I don’t have time at the moment to look into it in too much detail for now, but this should be a fairly simple modification to make…

@radar3301 there is some progress, but as we can see, but not everything went smoothly.

I’m going to try also, but unfortunately now I have no opportunity.

Proof of concept:

Granted, there is some slight ugliness going on…


Edit: this took literally all of 60 seconds to put together; writing this post and trying to get a screenshot took longer.

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shhhhh, just don’t tell them you’re replacing HWR UI lua files with those from HW2 :stuck_out_tongue_winking_eye:

Of course not! Who do you think I am?

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:joy:

[quote=“Dwarfinator, post:8, topic:1333889”]
shhhhh, just don’t tell them you’re replacing HWR UI lua files with those from HW2 :stuck_out_tongue_winking_eye:
[/quote]By the way, I did try this initially… But it failed miserably.

I suppose some of the harcoded parts have changed a little. And with the new layout system, there must be some internal changes in the way the UI works.

I think that only a long period of trial and error can make a classic interface functional on engine of HWRs/ I was hoping that someone already did it once and have a classic Game interface.
In HWRs, All interface was changed to adapt the game for the Complex mod. I see it, because I know this mod.

Having worked on the HW2 UI for more than 10 years (and currently working on my “rainbow” mod which offer an interface to change ships colors directly ingame), I can tell you that most of the logic behind it hasn’t changed at all. The only real new thing is the layout system for graphical elements, but the old system still works (the two can even be used together)

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Oh man, you’ve got that very, very wrong. If anything, the members of the HWRM team before release who are doing Complex hated the new UI system.

What everyone forgets is that the ‘old’ design was a bunch of hard-coded massive images, that worked only for a limited # of screen resolutions, etc. Our UI scales to most resolutions, takes way less RAM, is sharper/cleaner, faster - and even though few have tried, oddly easy to ‘skin’.

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Believe me, not everyone forgets that. I still remember when I was trying to code a system to make the UI automatically adapt to 16/9 screens… it was a nightmare, I never managed to have something that worked for every resolution. Graphical elements would never really place themself as intended because of the coordinates rounding which where different between each resolution. For example, I would try to have an element centered in one resolution, and it would be too much to the right or left for bigger or smaller screens. A nightmare I tell you !

That’s why the new layout system is fantastic I must say <3

By the way @BitVenom, will we have UI function to control it like there was for the old system ? (UI_SetElementPosition & UI_SetElementSize)

Agreed, the classic UI was horrible for HW2. Shame HW2 didn’t use the same “hidden” UI of HW1 Classic, but that’s a topic for another day :stuck_out_tongue:

Unless it’s an UI mod, UI is the last thing to change in a mod. Everybody is focusing in something else, because the current is good enough and brand new. New UIs will rise naturally.

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pretty true. I’d love to reskin the UI for hwat, but even designing a desired UI is labor intensive, let alone implementing it. There’s other things that need that time more urgently.

I could help you if you want to tackle this one day :wink:

Then how do you explain the empty space on the panels classes?
In the classic game it was completely full! In turn, the complex uses many advanced classes!
If you answer my question, then I believe you.
When I look at these panels I see only compex mod/

Seem my picture:

I really respect the team Complex, but I think they got too big impact on the new version of the game. Thus some of the classic design, are left behind.:sunglasses:

You can’t read?

I asked that no need to praise/criticize any interface!
Please keep your opinions to yourself. My thread is about how to bring back the old interface, but not about praise for this new interface of this game