I saw a post the other day about how the cloaked fighters being bad. I seldom use them, but when I have used them, I have always been annoyed at how short the cloak field lasts. Now this got me thinking about how short-med the cloak field lasts for all ships with cloak (cap ships w/ modulus included). Anyway I was wondering, what if the rate of consumption of the cloak was proportional to the size of the field generated. What I’m thinking is that when you cloak a ship it brings up a interface similar to the interface for issuing movement and the cloak would extend a distance that you choose. clicking on the ship extending the cloak would initiate a self cloak on that ship while clicking on a different ship would extend the field just far enough to encompass that second ship. there would still be a max range however. Similar to this, using two ships with cloaking capacity could decrease the rate of consumption and/or increase the max range of the cloak field. the way i see this working is much in the same way as issuing a moment command to two or more ships. the center of the movement disk is equidistant to all selected ships, or in this case, the center of the cloak is equidistant to all selected ships. Hopefully the end result of this would be increased cloak times for ships using only a self cloak and will add a new dynamic to using cloaks on a fleet scale. Additionally this system could also be used with grav-well generators and shield/defense field frigates. Imagine using three gravity well generators to extend the max well range and create a massive no fly zone, or the same number of defense field frigates to create a fleet sized shield, or run three times longer.
Just a thought I had. I wouldn’t mind hearing feedback.
(sorry for the blocky format)