Hey guys! Since the recent clone buffs, I’ve been testing every skill, gear, etc that I have gotten my hands on, and I wanted to make a topic about it!
This is also to create a place where everyone can post their awesome interactions so we can find everything cool that the clone can do!
I’ll be showing the formula I have put together, and after that I’ll be noting specific things that don’t work, and then some other interactions I’ve found that can boost the clone’s damage even further!
Now I want to start this off by saying clone does not get ANY stat rolls from class mod or artifact, except for splash and action skill damage. Also his guns are NOT anointed. But there are a couple anointments he can benefit from (will get into later).
So lets go ahead and start off with the clone formula. Keep in mind this is specifically for Double Barrel. Also the clone only gets 70% of the card damage, so he naturally has a damage penalty.
Clone Damage = (card dmg * .7 * Mayhem Scale) * (1 + donnybrook + boom enhance + double barrel + shield weapon damage) * action skill damage * splash * barrier * debuffs * old god/elemental bonus * amp * you standing in 0.m Circle * clone standing in 0.m circle
Mayhem Scaling = 1 + (enemy hp bonus * 0.3)
Explained in Doc’s Action Skill Scaling thread
But for M10 it is x31 - so plug 31 above for M10
To clarify a few things above:
Shield weapon damage refers to shields like the brawler ward, I only actually tested the brawler ward. I expect other shields with weapon damage like band of sitorak to act exactly the same because they have no reason not to, but take that with a grain of salt.
Splash refers to all of your splash bonuses, I tested the splash anointment and AOE on artifact, class mod splash should also work. If you have splash bonuses, splash weapons the clone is holding should get them too. I also want to point out that clone does not have anointed weapons. You can give him a splash weapon, swap to a different weapon, activate splash anoint, and he will get the buff.
Old god/elemental bonus refers to pretty much just the old god. Clone does not get any stat rolls (except for splash and action skill damage) on COM or Artifact. He does not get elemental bonuses on your artifact. So I’m not sure what other elemental bonuses he can get besides old god, since he gets your shield bonuses. But, if we do find another elemental bonus I’d assume it’s additive with this. And of course, if we do find this bonus and it’s not, I will update the thread.
Anointments : simply put, the clone’s guns will not get any anointments. However I do want to point out that splash anointment on your weapon, if activated will boost any damage from your clone’s splash weapons he’s holding. This is strictly because clone gets your splash bonuses, and has nothing to do with his guns/anointments.
One other anointment he can actually take advantage of is the 500% elemental crit nova anointment. Once again this has to be on the weapon you are holding for him to trigger the novas. This is pretty cool because it’s another way you can actually boost his damage! Just make sure you’re holding a gun with the 500% nova anoint!
Bonus Elements: Once again simply put, the clone does not get any bonus elements and you notice this is missing from the formula. He does not get ASE on nade/shield, he also does not get trick of the light. With that being said there are some exceptions! I noticed that some guns which trigger after effects will inherit bonus elements for some reason. Notably the OPQ system, the bullets will not get bonus elements, but for some reason the shock explosion will. Same with the Breath of the Dying and the Kaos. If people notice other guns like this I will add them to the list, but so far these are the ones we know for sure do it, and it’s kind of an interesting interaction.
Anyways, I just wanted to start this thread and I will be returning to it to update! Please let me know if you find any new interactions or errors, and I will update ASAP! Thanks
Clone weapon tier list: