Cloud HOD textures

Could a dev please explain the texture format used for cloud HODs? In CFHoded they look cyan but in game they look like any number of colors. Is it a special format of TGA?


Also, how do you get clouds to stop rotating?

We’ll cover this in an Example in the near future (a related Example is coming first) - so I’d encourage you to hold off, on top of which a few features in the engine need a tweak to be as Mod friendly as we’d like (like not being friendly to Load/Save except in a very narrow case).

I won’t document anything that we haven’t 100% locked - and this is unfortunately an example. I am really happy you like the planets though, I bet you guys make some crazy ones :slight_smile: