Come with me
And you’ll be
In a world of pure imagination
Take a look and you’ll see
Into your imagination
We’ll begin with a spin
Travelling in the world of my creation
What we’ll see will defy explanation
Who wants to go on a journey into the mind of Gearbox and try to discern their reasoning and logic? Come on…it will be… fun?
So I been curious what GB is thinking in relation to legendary items in general and their drop rates. I don’t think we know the drop rates of items exactly but it seems clear based on the results experienced by a large number of people (including myself) that certain legendary items have a greater chance to drop than others. We have all seen these same garbage drops repeatedly so I won’t list them all. That tells me there isn’t an equal drop chance for all legendary items.
Why? By definition…a legendary item should be…well…legendary? If they are all legendary shouldn’t there be an equal chance to get any legendary item (assuming world drop here for the sake of clarity). Why is there a higher chance to get a Woodblocker or Lob than other legendary items?
Is this a tacit admission that not all legendary items are in fact legendary?
If the answer to that question is yes…then why? If they know these items are subpar but don’t buff them I have to ask if this is a cynical and devious ploy to put people on a gear treadmill to draw out gameplay?
If the answer to that question is no…why do they have a higher drop rate if they think these weapons are equally “legendary” to others?
I could suggest that they buff some of these subpar weapons to make them more useful and then equalize the drop rate but without knowing the reason for them dropping more often that would be a pointless suggestion if in fact we are seeing the desired “by design” results.