Having been in the CTT since the beginning, I was excited to get involved with this. I’m going for game design in college right now, and it’s great to learn a few things about the development process from professionals at Gearbox, or people who know them. In terms of participating in the CTT, my most enjoyable moment was when I first gave feedback and it was taken note of; it felt great that I was able to pitch in and assist where I could! However, if we’re talking about the game itself, I recall a match-up where I was up against a tesla-turret-shield player… it was real tough. I ran an RPG, shotgun, the fire charge, code-breaker, and double jump. I personalized it by calling it the “Firecracker” set; silly name, but at the time I thought it was so cool. Anyway, I went up against this camping tesla user while the damage ramp-up was still in an iffy state, but I pushed myself to beat him, and so I did. He’d zap me, I’d blow him up; his turret would gun me down, I’d come back and shoot him around a corner. Like I mentioned, it was rough going up against someone so defensive, especially with a shield. I somehow pulled through and made it, winning me a decent amount of XP. I’d say these are my two best experiences with the CTT!