im only now finding out about this forum/post.
lolā¦
@bitvenom
the only 4 things ive done that arenāt 100% kosher in-regards to how hw1 & hw2 worked and played in the past is:
1: buff the Platforum HP back to 10K (the value it had in the demo for hw2), and increase its damage abit, because the consensus in the community is that they were kinda useless.
2: increased the HW2 collectors HP and harvesting amount to make it a-little more balanced with its hw1 counterparts.
3: lowered the insane damage of battlecruiser and heavy cruiser main guns, so the other ships in the game arenāt useless, and the game isnāt over as soon as someone pops out an āi win cruiserā (this is more inline with how hw1 played its true, but honestly i, and a good chunk in the community feel it was a good change) their is a discussion that you can vote on, in the mods steam page.
4:buffed base hw2 corvette HP by 50% to even out the gap caused by restoring hw1 corvettes and strike craft to their original HP values.
this is more than has been done for āRemasteredā so far⦠no offense. the state of the game, the official patches, and the speed of their release have been very very slow, and disappointing.
Getting races that were never meant to see each-other, let alone fight/play to-gather in a relatively balanced manor, WHILE stile retaining their old functions and abilities. Is no small task and creates its own challenges, some things need to either be sacrificed (formations), or more work put into and exotic was of balancing behind the scenes need to be explored.
BELIEVE ME, i understand that. It can be done though!
in fact this is the very reason for the Homeworld 2 units in my mod doing some exotic things with damage and accuracy to combat the (on paper ātougher hw1 strike craftā), hw1 vs hw1 needs to play as it use to.
Not the current mess in remastered, but doing that would make them slaughter HW2 units.
So to counter this, ive made some interesting changes like accuracy/damage vs very specific targets, to make it feel like HW2 players are fighting other HW2 units, to preserve balance, while also preserving the old feel and game-play for each of the races.
im not trying to smear anything, so please donāt take offense. i may come across as mean and impolite, but i believe in using Negative and Positive reinforcement, punish the bad, reward the good. its my way of pointing out defects with the game/units, using semi mean spirited jokes and passes at the games current state, is my way of keeping myself from foaming at the mouth and going into a complete rageā¦(i donāt have good social skills, they just keep me locked in a dark room all day looking at code)
homeworld is my baby, so take GOOD CARE OF IT, or else >=)
By all means PLEASE keep working on this game⦠it needs it.
On a related note, i have no idea who made the repair beam, but you might want to have a look at the one im using in my mod⦠ive cleaned it up and fixed it for you.
idk why it was using āfixedā for corvettes āanimated turret codeā for the support frigs. instead of using āgimbalā for all of them, or why a āBEAM weaponā had machine gun style burst fire code in it, or why it lingered miles behind the target, or why their were massive delays between the repair cyclesā¦
or why the unit can fire -180 degrease out the side of the repair ship⦠that looks very strangeā¦
ā¦or why the repair corvettes are firing their main guns at the ships they are repairing lol (i still havenāt fixed that last one) but ill stop now.
jesus thats a mouthful, you see how bad that 1 thing is? now imagine a whole game full of stuff like thatā¦
@scole as for the damage thing⦠i noticed that code in some of the other weapons and thought i could use it. It looked like it would do what i wanted it to for specific tuning. How ever i just tested it, and gave a scout a 5,000% damage increase in the accuracy thing, and it did nothing to the carrier.
so now im slightly annoyed, ill have to figure out a different way to critique damage vs specific targets.
i guess previous test that i āthoughtā were successful were just the games RNG throwing the HW2 side a victory, and sleep deprived/drunken hallucinations. so thanks for bringing this to my attention =P
perhaps the penetration values can be tweaked to do bonus damage to certain targets. idk ill quickly find or make a work-around when i sit down laterā¦
also not forum banned anymore yay donāt know what changed.
@ynvaser about interceptors vs defenders⦠defenders are an anti-fighter unit, that will never change. they are an extremely strong anti-fighter counter⦠gunships or advanced frigates will help you out ALOT vs hw1 fighters. also swarming strike craft in hw1 was my bread and butter back in the day, so im a tough fight in that department.
THAT SAID, what will change is how much damage your hw2 fighters do to hw1 fighters. it appears that the changes i made either no longer work, or never worked. changing that will have the affect you desire, and make hw2 fighters more effective against the more heavily armored homeworld 1 strike-craft.
so now i need to address strike craft AGAIN =/ , joy (was really hoping i was done with those, 1st 25 patches were nothing but), oh well.
((silver lining, i only need to work on hw2 vs hw1 strike craft tuning instead of the whole shebang))
thank you for bringing this to my attention though.
Everyone is also free to use the modās steam page to get ahold of me faster, for current/future issues with the mod.
@chimas i believe their are some misunderstandings, ill try to clear them up later. lots on my plate atm.
@ everyone else⦠the pictures on this page are HILARIOUS!!!
this made my day, and gave me new energy XD, thank you for this!