A community patch for TPS has been recently uploaded, even though we can’t alter skills yet I thought it’s a good idea to start brainstorming.
(?) - New suggestion that hasn’t been approved/disapproved yet.
() - The suggestion gained allot of positive feedback.
( )-The suggestion gained allot of negative feedback (or can’t be implemented because of technical reasons) and likely to be removed.
(?) Stalwart - Instead of making the aspis absorb allies damage, the aspis now transfers a part on energy stored to melee damage (like a roid shield). Each point increases the amount of energy transferred, 20% of energy converted to melee damage per point. This will make stalwart much more useful and gives the aspis more synergy to melee Athena, the max health boost already benefits melee play styles (as it improves Bloodlust and makes you tankier). In mobbing this will be overkill with a roid shield but this change is more for raiding at level 70 where she needs IMO more damage. Might be not possible to implement.
(?) Bloodlust - gain a larger boost to health regeneration for a set duration (not dependent on enemy staying alive), not a stacking skill anymore. 2% of max health per point. Not being dependent on enemy staying alive or stacks make it’s a much more reliable and consistent boost.
(?) You’ve Got Red On You- bleeding enemies are slowed by 5% and have reduced accuracy by 3.5%.
(?) Epicenter - make the pull stronger and give it a cooldown around 6-8 seconds. (Blood rush kind of makes this skill redundant in my eyes since it’s a great gap closer, I’m not sure if a buff can actually make this worth it)
(?) Fury of the arena - gain a larger boost to fire rate and reload speed for a set duration (not dependent on enemy staying alive), not a stacking skill anymore. 6% fire rate/reload speed per point. Not being dependent on enemy staying alive or stacks make it’s a much more reliable and consistent boost.
(?) You’ve got red on you - make the explosion radius bigger. I would suggest an increase to damage but I barely
saw it damaging an enemy to know if it needs a damage buff.