Hey guys it’s been a while since I posted a Battleborn character and I thought I would do that today. Plus, props to Great Gumby for his earlier post on fleshing out characters more, I will admit I half-assed some of my characters in terms of story, but sometimes you design a character with a terrible background just for the sake of making the character feel real. Anyway here is my thirty ninth Battleborn: Big Pueblo.
Name: Big Pueblo the Detritus Ring Kingpin. Big Pueblo is the head honcho of the western sector of the Detritus Ring and is the leader of a massive criminal empire varying from slavers, narcotics, alien trafficking, gambling, cage fighting, smuggling and space piracy. He is wanted by the UPR, LLC and even the Jennerit Imperium. Little is known about him other than he is ruthless, dangerous, opportunistic, uncompromising and will do whatever it takes to protect his enterprises. Even Reyna, the commander of the Rogues, gives him a wide berth. Now that there is only one star left in existence, Big Pueblo sees the greatest of opportunities has reached his doorstep. He has joined the Battleborn as a free agent, he will do what it takes to protect his interests and nothing else. For the time being that makes him a powerful ally, but this also makes him a dangerous contender once Solus has been saved.
Role: Defender/Disruptor/Skirmisher
Weapons: Kinetic Bolt Gauntlets. Big Pueblo isn’t afraid to get his hands dirty, he fights with two types of gauntlets. One launches energy projectiles which deal 21 damage on their own and can be charged up to deal a maximum of 92 damage. By using his secondary ability you will take the power he’s charged and store it for later. He can store up to three charges for later use.
Ability 1: Energy Scrambler: Big Pueblo fires an energy bolt at enemies which explodes and causes affected enemies to gain shield penalties for 8 seconds. Shield recharge delays are increased by 2 seconds, recharge rates are reduced by 20 per second and their shield strength is reduced by 40. Requires one charge of Particle Charger to activate.
Ability 2: Particle Collider: Big Pueblo throws a condensed particle bomb which explodes dealing 220 damage and blinding enemies for 3 seconds. Requires one charge of Particle Charger to activate.
Ultimate: Alpha Protocol: Big Pueblo reinforces his shield energy by permanently increasing his shield capacity by 100 energy. Bonus shield energy resets on death. Requires 3 charges of Particle Charger to activate.
Talent: Particle Stockpile: Big Pueblo uses the charges he’s built up to power his abilities. In fact, the only way Pueblo can use his abilities is if he has power charges built up. In exchange, his abilities have very short cooldowns, except for his ultimate.
Augmentation Paths: Armor Breaker and Energy Juggernaut.
Armor Breaker Level 1: Energy Scrambler increases the damage Big Pueblo does to affected enemies. +15% damage amplification for 8 seconds.
Level 2: Increase the damage of Big Pueblo’s Kinetic Bolts against enemies with overshields. +20% increased damage.
Level 3: Energy Scrambler deals 115 damage to affected enemies over its duration.
Level 4: Particle Collider’s blind duration is increased. +1 second.
Level 5: For every charge of Particle Stockpile, Big Pueblo’s abilities deal increased shield penetration damage. +20% shield penetration per charge.
Level 6: Big Pueblo’s Kinetic Bolts are fired three at a time when fully charged.
Level 7: If Pueblo dies while he has charges of Particle Stockpile built up. He dumps his charges and deals 150 damage per charge built up.
Level 8: If Pueblo activates Particle Collider or Energy Scrambler while his Kinetic Bolt is fully charged, their effects are increased. +25% to all effects.
Level 9: Particle Collider explodes a second time four seconds after the first explosion.
Level 10: In addition to increasing shield energy with Alpha Protocol, Pueblo gains a permanent increase to his damage vs enemy shields by 5%. Stacks up to 5 times and resets upon death.
Energy Juggernaut Level 1: Increase Pueblo’s shield recharge rate while Energy Scrambler is active. +52 shield recharge rate.
Level 2: If an enemy has an overshield active, Big Pueblo’s Kinetic Bolts leech shield energy. Does not work if Big Pueblo has no active shield. +20% shield steal.
Level 3: All of Energy Scrambler’s effects are increased by 15%.
Level 4: Particle Collider’s blast radius is increased. +40% increased blast radius.
Level 5: For every charge of Particle Stockpile, Big Pueblo gains increased movement and sprint speed. +15% movement and sprint speed per charge.
Level 6: Big Pueblo gains damage reduction as long as he has a charge built up for Particle Stockpile. +30% damage reduction.
Level 7: Pueblo can hold an additional charge for Particle Stockpile. +1 additional charge.
Level 8: Successful hits with uncharged Kinetic Bolts cause Pueblo to regain shield energy equal to the damage he’s dealt.
Level 9: Consuming a charge from Particle Stockpile causes Pueblo’s shields to immediately start recharging.
Level 10: Whenever Pueblo increases his maximum shield energy, he also increases his maximum health by 75 points. Stacks up to 5 times and resets upon death.