Complex 13.3 [HW Remastered]

(Beghins) #1

-Complex 13 series [HW Remastered]
v. 13.3, July 27 2018
On Steam

-Complex 13 series [HW Remastered]
dev. build 39, July 20 2018
On Patreon

Complex 13 dev. log

Complex 13.3:
-Taiidan/Kushan Assault Frigates fire rate lowered by 10%
-energy content removed from the Scaffold UI
-decreased the use of hydrogen bombs for AI
-Sentinels cost/building time increased by 15%
-“push” effect of explosive bombs slightely reduced to avoid MP desync
-the hyperspace is disabled for the Scaffold when the Mothership is docked
-the Kushan Tanker is properly displayed in the UI battle capital ships count
-Kushan Resource Controller dockpaths updated
-Kushan Resource Controller drop-off rate increased by 20%
-Wall of Patrons updated
-added .event/FX file for the Kushan Research Ship
-improvements on the Kushan Research Ships docking maneuver
-build count removed from the game version info
-minor typo fixing

Complex 13.2:
-Turanic Raiders harvest speed lowered by 10%
-the Kushan Ion Drones now self-destruct if the Adv. Defense System is not present
-“Wall of Patrons” updated based on your reporting
-the game loading bar now adapts itself at the screen resolution
-files cleaning and code optimization
-prewiev icon updated with current version

Complex 13.1:
-building the laser turrets for the Vaygr no more generates desync/crash
-defense corvette build speech fixed
-research speed lowered by 5%

Complex 13.0:
-new model (high detail) for the Taiidan Siege Cannon
-Turanic Raiders Modular Frigate (new model, full implementation)
-Turanic Raiders Minelayer Corvette (new model, full implementation)
-Kushan Salvage Corvette capture orientation fixed
-The Kushan Collector no more self-destruct when it execute user commands while harvesting
-Turanic Raiders Magnetor Mine (new model, full implementation)
-Kushan Resource Controller model optimization (dockpaths, engines)
-Kushan Drone Attack renamed to “Drone Swarm”
-Kushan Battle Carrier renamed to “Assault Carrier”
-Miner Missile renamed to “Drilling Missile”
-fixed a bug where the Bulkan Cannons on the Turanic Raiders Mothership were enabled since the beginning
-explosive bomb speed increased by 10%
-laser tracking turret FX removed from the Kushan Defense Corvette
-added the “latest build available” as background image during the loading phase

dev. build 38:
-Kushan Bomber Corvette (new model, full implementation)
-improvements for capital ships explosion FXs
-new icons for all Kushan production facilities
-Mining Bases RUs production +15%
-Kushan Carrier now can handle wrecks
-fixed a bug where icons were missing switching between profiles
-Kushan adv. defense system improved, ions chage FX removed
-fixed a bug where the Kushan Bomber didn’t upgrade its weapons if in squadrons (x5)
-gravity well generator enabled on Kushan capital ships only if the Scaffold has a Power Disruptor
-Battlefield gametype: fixed a bug where max unit capacity researches were granted to the wrong player
-salvageable asteroids fields added to the Battlefield gametype/map
-double build queues implemented for the Kushan Mothership
-fixed a bug where the Kushan collectors were colliding against asteroids in several maps
-Kushan Scaffold can build resource collectors
-Battlefield gametype: now you’ve to clear the area in a time of 16 minutes if you want to take the reward
-improvements on random music management, also this lead to better performance
-fixed a bug where the Kushan Shadow Fighter didn’t upgrade the EMP ability if in squadrons (x5)
-now the Kushan Scaffold lose the adv. capital facility if the capital facility is destroyed
-Taiidan/Kushan Capital Ships weapons slots now are properly displaied (UI)
-fixed a bug where the Kushan remote weapons did’t dock back to the Mothership if enemy were not in area
-additional target box added for the Scaffold so it can be targeted from the enemy ships

dev. build 37:
-Kushan Battle Carrier (new model, full implementation)
-Kushan Defense Corvette (new model, full implementation)
-Anti-Radiation Shield available on all Kushan Capital Ships
-the gravity well ability is now available for all Kushan Capital Ships
-Vaygr Laser Turret implemented for all Capital Ships
-if the ship is selected now the UI shows the free slots FX
-“carrier engine repaired, we can move” speech bug fixed
-added the “CLOSE” button to the “Speech” and “Objectives” menu
-added “warning!” msg in case the game starts with more then 4 races at max texture quality
-Kushan Research Ship model optimization and wreck
-energy management system improved, now all ships can support their full armament
-commands “wipe”, engage my target", “engage repairers” no more affect defense fighters
-turret tracking speed modifier added to the Fire Control Tower radius
-improvements for research ships docking/latching operations
-Kushan Shockwave bomb new model/mesh
-Kushan Twister Missile new model/mesh
-ships no more break formation/parade when nearby ships scuttle/explode
-added one additional asteroid field in map Moon Rise
-Kushan CPUs rebuild the Mothership if destroyed
-Kushan CPUs now launch the Mothership at the beginning and start to play
-Kushan Ion Drone (adv. def. system), size increased 2X
-typo corrections in “build” and “research” files

dev. build 36:
-Hiigaran Hydrogen Bomb (H-Bomb), implemented
-Kushan Mothership<->Scaffold docking/launching maneuver implemented
-new map: Moon Rise
-Miner missiles available on all Motherships and Carriers
-Kushan Adv. Defense System implemented
-Kushan Heavy Cruiser wreck, model optimization
-Kushan Tanker team colour and badge, model optimization
-+5% RUs generated by the fusion ability
-Kushan Drone Frigate wreck and model optimization
-Kushan Support Frigate wreck and model optimization
-Kushan Gravity Well Generator wreck and model optimization
-Kushan Assault Frigate wreck and model optimization
-asteroids now tumble based on their size/mass
-infinite RUs for the gametype Battlefield
-Kushan Mothership wreck deformation
-now the map Sunset On Mars has a location card (intro text)
-research score now is properly calculated for Turanic Raiders
-Kushan Wiper full model implemented
-fixed a bug where the Vaygr Research Center was not buildable
-containers wreck added
-Hiigaran and Vaygr must build the power core/cell at the beginning, matching the other races

dev. build 35:
-now you can switch between colored or black/white unit icons
-Power Cell implemented for the Vaygr
-now the Complex UI is no more affected by the HWRM UI scale, less glitches and typo imperfections
-ships energy system has been fully reworked, no more based on ship fire, more logic and intuitive, UI improved
-fixed several bugs for the Hiigaran Battleship, now it can rearm/retire slots properly
-Nuclear Reactor implemented for the Kushan
-Nuclear Reactor implemented for the Turanic Raiders
-Kushan Twister Missile (full implementation)
-Drone attack, the Kushan Mothership can launch an attack of 100 drones as special attack
-Kushan Shockwave Bomb (full implementation)
-Kushan Plasma Blast Turret (full implementation)
-the Hiigaran research system now is family-based, leading to a non-linear gameplay
-Kushan Wiper (full implementation)
-the Miner Missile now is available for Turanic Raiders
-the gravity well generator now works properly on capital ships
-Kushan Heavy Cruiser (full implementation)
-remote weapons now are more responsive avoiding strange dancing around their targets
-Kushan Support Frigate (full implementation)
-the camera pan speed is now tweakable by the gameplay options
-the camera shake strength due to the explosions of nearby ships is now tweakable by the gameplay options
-Kushan Carrier (full implementation)
-improvements for the docking operations of Taiidan/Kushan research ships
-Kushan Tanker (full implementation)
-Kushan Drone Frigate (full implementation)
-miner missile now available for all motherships
-several adjustments on the formations/strike groups space, alignments and behaviour
-Kushan Gravity Well Generator (full implementation)
-general adjustments for the Kushan build/research system and bug fixing
-Kushan Resource Controller (full implementation)
-fixed a bug where UI wasn’t loaded after a saved game
-Support Module implemented for all races
-Kushan Missile Destroyer (full implementation)
-improvements on ship icons size and layout
-Kushan Multigun Corvette (full implementation)
-new weapon sound FX for the kinetic cannons
-added an UI option to select the ATI interface more slight
-Kushan Heavy Corvette (full implementation)
-the Taiidan now has an heavy ion cannon, the Siege Cannon
-containers now are available for Turanic Raiders
-less accuracy VS fighters and corvettes for Taiidan and Kushan Heavy Corvettes

dev. build 34:
-improvements to the Turanic Raiders anti-missile systems
-adjustments for the Turanic Raiders ship icons
-tweaking on the calibration/movement of bombers guns/arms due to the “666” bug fixing
-tweaking on fighters/corvettes weapon accuracy due to “666” bug fixing
-Turanic Raiders Guardian (new unit, full implementation)
-Turanic Raiders Paladin (new unit, full implementation)
-textures optimization for asteroids, better performance
-removed the upgrades effects from Drones and remote weapons
-building the “copy slot on ship” and the “rearm slot” commands at the same time no more generates a game crash
-Kushan Shadow Fighter (full implementation)
-Kushan Sensor Array (full implementation)
-Kushan Minelayer (full implementation)
-minelayers and command corvettes no more are affected by the player command orders
-typo corrections for Turanic Raiders build/research options
-Kushan Bomber (full implementation)
-Kushan Salvage Corvette (full implementation)
-Kushan Destroyer wreck and model adjustments
-Kushan Repair Corvette (full implementation)
-Kushan Defender (full implementation)
-Hiigaran Scavenger wreck deformation
-Kushan Ion Cannon Frigate wreck and model adjustments

dev. build 33:
-“666” bug finally fixed, fighters squadrons and strike groups shoot correctly at their targets
-Kushan Interceptor (full implementation)
-now cinematic works for squadrons of fighters and corvettes
-Kushan Assault Frigate (full implementation)
-Kushan Destroyer (full implementation)
-Kushan Ion Cannon Frigate (full implementation)
-added the key “N” (next focus) for the cinematic, the auto zoom is strongly improved and the camera rotation is free
-script update rate lowered, better performance
-fuel management now is controlled by scripts instead of fake subsystems, better performance
-experience script removed from non-combat units, better performance
-the function “SobGroup_SetHardPointHealthCheck” is a performance killer if it points to 0, so it has been fixed in several parts of the code, general performance strongly improved
-new models for the Scaffold Fighter/Corvette/Frigate/Capital facilities
-now the fast game modality is really fast compared to the slow game modality
-more damage and resistence for the Turanic Raiders Carriers
-more damage and resistence for the Turanic Raiders Ion Array Frigates
-more max unit capacity for the Turanic Raiders Carriers, for all game modalities
-Kushan Resource Collector (full implementation)
-the megalith navigation bar now can focus on megaliths even if they change owner
-improvements on UI and tooltips
-Kushan Cloak Generator (full implementation)
-research speed exponent lowered, 0-6->0.5
-Kushan Scout (full implementation)
-added UI colours for the rank icons, so veterans/expert/leader/hero ships are more visible into battles
-improvements on explosion tumbling effect
-Kushan Probe (full implementation)
-fixed a bug where the research points went on negative values after 1000 research points
-less scout demand for cpu players
-Kushan Proximity Sensor (full implementation)
-the player/cpu race now is displayed in the diplomacy screen
-big Capital Ships can dock and hold Mobile Refineries
-secondary objectives, one level more: kill 920 enemy units
-Kushan Scaffold
-Kushan Mothership (full implementation)
-implementation of the race Kushan, basic elements and system integration

[MOD] Star Wars: Warlords
(Lazer72) #3