It’s still a bias, just not that bias. And a bias still affects margin of error and confidence.
If you don’t have the time, that’s totally understandable, but you have to present the data with all caveats, or it’s a statistical lie.
Also, even after sharing more PVP focused AAA games the sample population size will still be too small and that will affect margin of error and confidence, though it’d be better than the data now.
Further, only looking at PvP focused AAA games is an issue, because it doesn’t fully model Battleborn unless they also include a PvE mode that is required for improving PvP performance, and can be played as PvE multiplayer focused experiences as well. Otherwise that too will affect margin of error and confidence. Either way, it’d be better than the data now.
That’s part of the problem with comparing Battleborn to other games in the first place. It’s such a niche game. It’s in a newly emerging genre and it mixes modes of play that haven’t often been mixed before, and that brings unique problems along with it. Part of the margin of error here is always going to be due to this fact.
It’s gonna be a lot of work to get to a point of honesty. Good luck!
And again while the data will be much more honest, it still won’t be useful to the players that just want solutions. So expect them to continue to point that out.
