I used to like Galilea a lot, but I really don’t use her now that she’s been nerfed.
I actually haven’t minded the nerfs so much, but I hope Gearbox gets the context of the nerfs right (and if they buff her, the context of the buffs).
Spending a lot of time in PvE with Galilea (and not a lot of time in PvP with her), I was able to put out ridiculous damage numbers over the course of a mission.
When I saw the 18% damage reduction on patch notes, I thought it was reasonable based off my PvE numbers.
Playing PvP with her, I’m probably not building her right on Helix/Gear, but man I don’t think she feels like a Defender at all.
I get lowering her damage, but they didn’t increase anything for her being able to stand toe to toe with anyone either.
That time to kill matters.
The faster you drop someone, the faster they aren’t damaging you back.
Why didn’t she see a roughly ~18% HP increase to offset the reduction to her Damage?
Or an increase to Shield power since she wants to protect her HP pool for DPS gains?
Or at least since she lost the ability to chase down and attack, give her an innate run and block like Boldur (I like the thought of this less than more health, but she needs SOMETHING to close that doesn’t also forsake being a Defender).
I really don’t see any Defenders in PvP other than Montana.
Can we use him as a benchmark for nerf/buffs from now on?