As the title states things. Would removing healthgate make for better gameplay?
Is health gate limiting how enemies can engage with the player in Borderlands 3?
Does the cushion of health gate force the Devs to create imbalanced gameplay?
I’ve been thinking a lot about fight for your life and health gate. Or more specifically, failure states in video games in general.
My experience in Borderlands is limited to BL 2, TPS and BL3. But as far as videogames, I have played and completed about 80 in the course of my lifetime. From PS1 Era Onwards.
- Fight for your life.
Fight for your life was very novel the first time I used it. In a sense. Instead of insta dying, all you have to do is kill an enemy and you are back up to fight again.
This works in the early to midgame where you are reasonably weak and there isn’t always a gurantee of getting a second wind due to reload time and low weapon damage.
This stops working when you become invinsible because at endgame, you are guranteed a second win as long as an enemy is present.
Fodder enemies are present during almost all bossfights and are always available to be killed during the battle. So there is no fear of dying to mobs, there is even less fear of dying to majority of bosses in the game.
The lack of consequences means that the actual act of fighting looses its charm and the game has to maintain your interest, not with interesting enemy encounters but with more and more powerful guns to kill the enemies and bosses faster. These aren’t mutually exclusive but there is a real possibility that because the combat gets boring past a certain point due to being invinsible, the only pleasure left is aquiring better gear.
I am specifically talking about Borderlands 3’s current healthgate system. Where above 50% health you cannot be oneshot. And have about 3 seconds to react after being brought to low HP before you die.
It works for keeping bosses from one shotting players. A lot of bosses have hard to dodge attacks. Healthgate prevents these ultra high damage and hard to dodge attacks from instagibbing the player. But then, maybe the reason bosses don’t have their damage numbers properly balanced is because there is a healthgate. I digress.
Healthgate means that high hp regenearation is far superior to high HP for tankiness. Which, besides not making sense, causes certain builds to practically be GOD MODE. With the player being completely invinsible. And only dying “when they want to” as one player stated on a forum post about Zane.
Now, I am sure someone who has more gaming experience than me or who actually designs games will be able to articulate things better.
And there are many things I haven’t stated since that would mean about a 2 thousand words. Such as normal mod, TVHM. Mayhem modifiers. Enemies strengths and weaknesses. etc etc.
At the core of all this, I am asking, would removing healthgate (And low key adjusting FFYL) make for a better gameplay experience?
Perhaps by forcing better design. Perhaps by allowing the games current and really well designed enemies and bosses to actually shine and pose a threat. (Except Maliwan,invisible, reverse flash Ninja Troopers. That ■■■■ needs to be looked at XD ).
Would it lead to more build variety? Would it lead to more thoughtful and engaging gameplay?
Would it put more guns back in the meta?
- And secretly, I am hoping for Mayhem 2.0, they introduce a way to toggle healthgate off and/or have modifiers that make Going into FFYL a much scarier proposition.
Peace, love and loot XD