Why I think?
Enough exceptionally good players gave him a shot after his changes and performed well and attributed their performance to his recent changes
Other players see this and try to take advantage of what they perceive as the new IT character

His HP buff helped a lot with his ease of use and the effect snowballed

3 Likes

@Vicks_Toire

That sounds about right…

Oh, oh!

raises hand

gets ignored

blurts out question anyway

Is this worth taking at level 5 over his health Regen based on stacks?

His has a big hp pool right? He needs minions or thralls to get easy/faster stacks right? What if you add a 15% dr vs ai and turrets.

What we get? The perfect diver. Attikus felt squishy even with his huge hp, so attikus mains had to time perfectly their dives/flanks. Minions would destroy attikus or help to shred his hp.

He can get a lot of punish from buildables, minions and thralls those are usually used by squishies to protect themselves from attikus.

Im not saying he is op, as 2 stuns are more than enough to kill him.

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It could be useful for executing an enemy, gathering those 5 stacks and then quickly moving onto another enemy and using Hedronic Arc or Eruption and then hopefully have Pounce back in time for an escape. But otherwise, I don’t see much use since you’re giving up survivability for getting back your abilities faster at risk of your own life. I don’t see this much as a buff to Attikus but as another viable option if you choose to go with it. It might not be great for everyone, but it could be useful if you choose to play attikus as a force of destruction and willing to sacrifice your own life to cause mass damage before you die, leaving your team open to push them.

A lot more characters need helix options that are more viable since so many have choices that are clearly better in almost all situations. Like Alani with the heal on her Geyser or Riptide. Geyser is a burst heal and I believe it heals for more even with the helix option to increase Riptide’s duration. So this in a way can be good if you’re an Attikus on a 5-man and your team can take advantage of the wreckage caused by getting your abilities back faster.

1 Like

Supercharge is a new mode, similar to capture. So all the characters that are good at Capture are good at Supercharge. And who is one of, if not the king at killing in Capture?

Plus the change that happened to quick match that caused players to play random modes, of which the 2 less popular ones, are the ones Attikus excels at.

Short story, Attikus became relevant because people either choose or were forced to play modes he’s good at. I bet his power in Incursion and Meltdown hasn’t really changed at all.

3 Likes

The buffs to Pounce are very welcome. It’s now possible to hit enemies with the slow/silence prior to level 8 :joy:

The HP buff is pretty much unnoticeable, and the changes to Hedronic Haste really don’t change much. Hedronic Regeneration will always be the better choice at level 5. It’s a welcome buff, and he’s in an okay place.

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Hmm…nnrrghhh. Not a great idea. The point of helix options in the first place is to choose what might be best for your current situation (enemy comp, team comp, current mode you are playing, etc, etc.).

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If you have a Miko that you trust than I would make the argument that the cooldown or the efficiency could be more useful.

Efficiency is the only way you can reliable have Hedronic Arc active on a charged Ult, which is devastating. The cooldown has a lot of potential now because it’s actually useful. You can ult, kill someone, get full charge, pounce over to double thralls (get a cooldown reduction), kill a thrall, activate Arc (get another cooldown reduction), kill another thrall and come back with full charge, double thralls and your ult almost off it’s ridiculously long cooldown for a strong push.

5 Likes

And in response to the OP, Beatrix and Galilea (two characters that have a tendency to make Attikus’ life hell more that most) were recently nerfed so they’re seeing less play. Indirectly helping Attikus.

4 Likes

It’s because he was already fine in all game modes other than Incursion, where he would get focused incredibly hard and usually struggled.

The max health helped him slightly in Incursion, but made him even better in the other modes where he was already good.

Now with 3v3 supercharge, he levels up fast so early game isn’t a problem, and is only taking damage from a maximum of 3 players, making him a very strong pick!

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Outside of Incursion and to some degree Meltdown, Attikus is a proper pain train. If there was a thing like Draft for Supercharge, Face-Off or Capture, I’d be more inclined to ban Attikus over Boldur.

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The key part of picking Efficiency or Haste would be having a dedicated healer, like you said.

Unless both you and the healer are building specifically for a pocket healer build, I don’t think that would work out too well. Attikus relys pretty strongly on his ability to Pounce away when trouble arises. I don’t think Miko would appreciate it when you inevitably have to leave him alone in the dust for 10th time in a row…

Attikus really doesn’t qualify as a tank, since he has no natural, non-mobility based damage migitation other than Dampening Field. A team comp based on keeping Attikus healed up and on the front line is well-intended, but likely doomed.

Although you could equip the rare DR gear (I forget the name) that gives you bonus damage reduction when you use a skill. This way, you can use the cooldowns to keep DR high as well as trigger Dampening Field.

Even with the increase Pit Fighter can still be a better choice than Payback Time.

Reason? Payback Time is based on you being VERY hurt.

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The main reason a lot of people consider attikus op is that one rather cancerous gear set for him. I believe specialdragoon was the first one using it a lot. Basically Attikus + Voxis Core is broken in a weird way. It deals way too much damage. He also always uses the “M-Pulse” on him wich is probably bugged too. Somebody should look into this and do some science.

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Don’t worry, I can take it :sunglasses:

Joking aside, any Miko should be ready to abort a dive with someone like Attikus. As a matter of fact, Miko’s typically the one in coordinated pushes who calls out when the push/dive needs to be aborted.

Personally I find it most enjoyable to pocket someone like an Attikus, Phoebe or El Dragòn as a few examples because you get to go into the action instead of pocketing around a corner :grin:

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M-pulse isn’t bugged in my experience, but it works well for chain reactions that overlaps with the voxis core aoe(I lack a voxis core to check the interaction between the two but I’ve messed with m-pulse)

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I haven’t tested this, so I can’t say for sure, but I’ve heard that what makes Voxis Core so powerful is that the damage buff stacks if there are multiple targets in the area. If this is the case, an Attikus pounce on a minion wave would do potentially do an additional 75% damage and any minions that would die from that would trigger the Poor M-Pulse Controller damage on top of it

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This was a while back and since has been fixed, and also why voxis core was locked for a while until they could fix it

But you very well could be onto something here as well, I’m just playing skeptic

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Hedronic Arc is applied to all damage that Atticus causes other than Hedronic Arc itself. Therefore, every M-Pulse explosion gets arc on every enemy it hits.

Voxis damage does not count as Hedronic Arc, even if it was caused by Arc, so Voxis effectively makes every use of Hedronic Arc into a charged use that spreads. Also, for some reason, spreading Arc to the same enemy with both Voxis and the charged effect will apply Hedronic Arc twice for double damage.

This used to happen, but it currently only applies one instance of damage at a time. In other words, it’s only a 15% damage increase from the legendary effect no matter how many enemies you hit.

2 Likes