So, we all know how fun allegiance builds are, the idea was initially there in BL1, in forms of class mod. Remember those Loyalty class mods? The Bad Ass “Torgue” Loyalty, Common Man “Tediore”, heck the game even had non-weapon manufacturer loyalty class mods e.g. Tank (Pangolin) Loyalty class mod.
I liked the idea, and the system played off the character’s skill and buff those that would make sense for that manufacturer.
For example, Brick had the Torgue Loyalty, Mordecai had Jakobs, Lilith had Maliwan and so on. Torgue’s loyalty would boost Brick’s explosive damage, Maliwan would give Lilith better rate of fire, Jakobs with more headshot damage for Mordecai.
I think each class had 2-3 loyalty class mods, can’t remember them all now but you get the idea.
I think it took a little step back in BL2, however the benefit to the BL2 allegiance relic gave you the flexibility to use any manufacturer for any character. It felt like I as the player had some what you can say “RPG” controls over my character. If I wanted a Siren with Jakobs Allegiance then you cannot stop me, even though with the BL1 system it would probably have made that exclusive to Zer0 or something.
In TPS they were gone, completely.
Now I don’t want to go back to either of these scenarios, I am not here to get all nostalgic on you and tell you why the old ways are better or worst. But rather there is an idea there that is worth exploring.
Gearbox can make allegiance as big of a deal as they want to, or just a fly in the wind and do relics again. It is up to them on how they proceed.
Now there was a concept (not sure from whom) where the player would equip these relics and activate a 4th tree (allegiance), where you can go and pick out points. I love this idea but two issues need to be resolved.
For balance purposes, I don’t think skill points should be used on this 4th tree, use something else. Also, when the player swap out to another allegiance relic what then? Do this player have to invest points again? So, there are some complications there.
It is also strange design choice to have, why would some relic give me a 4th tree while some do not? It’s like having weapons that a player can equip mods on (muzzle, mag, grip, scope)…while with other weapons they cannot.
So perhaps Gearbox can move this “Allegiance” thing out of the scope of Class Mod and Relic slot completely and make it part of a bigger game mechanic in BL3. But before we do this, it needs to be able to solve other issues, in doing so it won’t feel like some extra bulk added to the game.
- So, we need more Eridium (or end game currency) sink, that is clear.
- And we know a lot of people liked the weapon proficiency from BL1.
So here goes: (please bear with me as this will be just a stream of ideas, nothing set to stone, let’s have a discussion).
Let Crazy Earl do more than SKU upgrades, let the player use Eridium (or whatever the end game currency in BL3 is) to invest in an Allegiance tree.
Allegiance tree can have Tier 1-5 skills, like a character tree. But it would cost a lot of Eridium to work down the tree. This will give us a Eridium sink and a sort of “End Game” tree for us to work on.
So I can buy skills in the Jakobs tree and work towards my Jakobs Allegiance Character.
I can also invest into Hyperion Tree, but only one tree can be activated at a time, and I would need to talk to Earl in order to change my Allegiance (which also will have a Eridium cost associated).
This is where you can bring back weapon proficiency. So just by buying the Jakob’s tree, it will trigger a kill count monitoring my character. For every kill with a Jakobs, all my Jakobs get slightly better overtime, like per kill we get 0.1% base damage, crit bonus and reload speed.
As far as the actual skills in a Allegiance tree goes, they can be a bit more creative than just weapon stats boost. So for Tier 1 and 2 you can give the simple stuff like mag size, reload, gun damage, fire rate….but Tier 3 and below can add more interesting stuff.
Tier 3 can be a use to unlock additional gimmick for the manufacturer? I don’t have anything exciting right now but here is a one idea…perhaps all Jakobs can now have built in penetration.
Tier 4 can even be a kill skill, “killing with a Jakobs will increase movement speed and reload by 30%”
Tier 5 can be something special, maybe a weakness of the manufacturer can be addressed so something pretty rad.
In light of @Lammas reply, we can even have a non-allegiance tree that players can invest into, so they are free to use whichever gear load-out, it just won’t be as specialized.
So, where does this leave Bad ass rank? I don’t know. Perhaps BAR can give different type of stat boost. Maybe more utility stuff so it doesn’t end up overlapping to much with the Allegiance tree stuff?
Utility stuff like
- More storage space
- Increased drop rate
- More money drop
- Kill skill last longer (little percentile increases)
- More xp on kill, so you can level your alts faster
Anyways, have at it guys. Looking forward to this discussion.