Recently I picked back up on BL2, started a new Axton, didn’t like the feel, so I went back to my Krieg (currently lv 72, no op yet).
This build has gone through a lot of variations, and I am not positive that this is the best of the versions, but it has been what I’ve been running for the majority of game play (I do a slight respec for solo hyperius, and only an equipment change for solo pete. I doubt it is greatly different from a lot of builds, but didn’t see much on this forum that mirrored mine
I am pretty happy with this build, but I want to see what the community thinks, as while I am happy, I am still undecided on the final layout of some of the left over skill points.
I do not run StV unless on hyperius. Just not a huge fan of it for mobbing. Only play solo as well. It is a melee focused hybrid. The idea is to get a few shots off, burn myself and take hits to low health, RtB, annihilate.
On to the build:
5/5 Blood Filled Guns - Necessary to go down the tree. Not a huge weapon swapper, so made more sense than Blood Twitch. Also, since Im not taking reload speed bonuses, the mag size increase is nice
5/5 Taste of Blood - The build is centered around Rtb, so defense and extra stacks per kill is quite nice
5/5 Bloodbath - Gives my guns a nice bonus when I use them
1/1 Buzz Axe Bombardier - Good synergy with fuel the blood
5/5 Fuel The Blood - Melee kill to thrown axe during BxR, one of my go to moves. Increase gained stacks
5/5 Boilng Blood - keeps my stacks a little longer. All of my guns have a reload of around 2, so this seemed more useful than nervous blood
1/1 Bloodsplosion - The skill that makes this all possible
5/5 Empty the Rage - melee bonus, good synergy with rough rider
5/5 Feed the Meat - More health = more suitability for Krieg, Rtb helps offset healthgating
5/5 Embrace the Pain - Although not super gun focused, good synergy with Rough Rider
1/1 Light the Fuse - going to have to spec out of this for OP, but at 72, it is still quite fun
5/5 Strip the Flesh - Synergy with Light the Fuse, and Fuel the Blood
1/1 Redeem the Soul - Even solo, 50% bonus FYFL time is quite nice
5/5 Salt the Wound - No shotties in my load out currently, but the melee bonus is nice
1/1 RtB - the heart of the build
Hellborn (where left over points go to be of some use):
5/5 Burn baby Burn - Fire damage bonus is nice, mainly to get pain is power
1/5 Fuel the Fire - Left over point, added to increase self ignite chance
5/5 Pain is Power - melee and gun bonus, more so on fire, negative critical, negative schmitical. This build is not about aiming very often
1/1 Delusion Damage - To self ignite with my primary weapon
Florentine - Currently using a consummate with all maliwan parts except for a dahl site. Good damage, lets me get some slag out, and when on fire, It will drop a BA quite easily, and tear through them like kleenex with Bloodbath active and stacks up as well. Procs BB, and works with DD.
Unkempt Harold - Currently a DPUH with torgue grip and maliwan site. I have cycled through this and an esxplosive badaboom, ended up keeping this as a main stay due to more ammo and my relic. Mainly used for a couple bosses and the occasional emergency situation.
Kitten - Currently a Hot Kitten with all Vladof Parts. Not really the greatest gun in the world, but works well in a pinch. Adds some healing when needed, but not used often outside of some specific bosses. Bonus form burn baby burn is nice.
Hornet - Currently a React with Torgue parts. Not the best hornet out there, but procs BB, with full stacks and BB active and on fire, no slag is needed even for UBA loaders.
COM: Legendary Sickle with 49% melee bonus. I want to try this with a reaper com, but have yet to come across a good one. Granted, not really looking either
Grenade: Explosive Fastball (only a level 70, but good for a quick bloodsplosion and BB
Relic: Blood of the Ancients. Only a level 71, but around a 60% health bonus and 68% ammo for SMGs and Pistols.
SMG was the only one I wanted the extra ammo for, but pistols are nice since there are two in my load out.
Shield: Rough Rider. Keeping my Melee bonus up for empty the rage and my ROF up for Embrace the pain
Alternate Grenades: I keep a Longbow level 15 Slag Crossfire with a 0.0 fuse in my backpack as well. Switch to it when I need to quick full room slagging. I also keep a storm front (currently a lvl 69). This is not as much of a shield stripper as a stack builder for some bosses.
Alternate COMs: Flesh Crunch (6 Strip the Flesh, 5 Taste of Blood). Primarily used when I feel like fighting Pete
Alternate Shields: I keep a Hide of Tera and a Evolution/Neogenetor for various specific circumstances, but they rarely get used
Other gear in Backpack: Slag Rapier. I use it for a couple bosses and its fun for crystalisks, but don’t use it often.
Almost a jack of all trades sort of play. Come in with guns a blazing. DD will set me on fire regularly, so a combination of that and damage coming in will bring me down to RtB range regularly. With the multiple health bonuses, it goes down, but not too fast. Doubt this will be a great approach in OP, but it is rather fun for UVHM. With this build, my main power still comes from RtB and melee, but Guns give me other options as well, and there are some things that I can’t hit with an axe to make go away, and since not using StV, I wanted an alternate means of damage that could still be fluid with the build
BxR will usually end with a thrown axe in the face to go into guns, BB and on fire bonuses
Even without Numbed Nerves, I don’t spend a lot of time in FYFL.
No reload bonuses were taken as the longest reload speed for my guns is around 2.3 currently except the Rapier, but I don’t really use that to shoot anything. I also leave my BAR on which has a bit invested into reload bonuses as well.
What I am really not sure of it where the best place to put those hellborn points. That is where the most amount of my variations have come from.
Any insight, ■■■■ talking, recommendations, and questions are more than welcome.