Edit: Finally got around to correcting this. PHEW!
Alright, it took me several hours, but here it is, my design for Carl Brutanadilewski if he were playable in Battleborn.
Background: Carl should have known better than to help test Frylock’s teleporter, he was all set to drive off to try and use his ‘Foreigner Belt’ to get laid…when BAM! There he was stuck in a universe about to be eaten by an assload of cosmic horrors…he sees stuff like this on a regular basis though so he don’t care, unfortunately his inability to die still followed him there. But after learning of the Battleborn, and the fact that several members of it were hot women, he formulated a plan to try and get laid, after borrowing (coughcoughcoughstealingcough) some stuff from people who weren’t looking, which included a pretty bitching taser, some gear that could let 2 Wycked fly, and somehow find shells for his gun, he somehow managed to gangpress his way into the Battleborn, where his curse of undeath has became a useful tool for them.
Talent: Foreigner Belt: It may not have been his in the first place, but this belt kicks ass…oh, and Carl can tamper with it to either boost his stats or enhance his skills.
Weapon: Shotgun: It’s not much, but after souping it up a bit with bigger shells, now it can actually hurt these jackholes.
Secondary Attack: Shove: Carl gives a kinda awkward shove towards his foe in a melee attack that pushes back his enemy a bit…though if the guy’s too heavy it just pushes Carl back instead.
Melee: Crack: Carl cracks his enemy on the head with the butt of his gun.
Passive: Oh God!: Carl gains a movement boost when his shields are down.
Ability 1: I don’t need no Instructions!: Carl uses the Foreigner belt in a wave of power that induces a random effect, it either temporarily freezes, burns, or blurs the vision of enemies…or turn their heads into board games if he forgets what Head Games does. Effects generally last for about four seconds.
Ability 2: Stay out of my pool!: Carl quickly projects a block of ice, and melts it with the Foreigner Belt, then hurls a taser into the water, stuns and damages anyone who steps in it. Effects generally last for nine seconds.
Ultimate: Burn 2 Burn!: Carl summons 2 Wycked, which flies down from the skies and smacks right into enemies, dragging them along and deals heavy damage, only shoots in a straight line though.
Unique Shape and Whick Sweat
Unique Shape is meant to help improve Carl’s ability to, you know, actually survive in a fight.
Whick Sweat is meant to help in keeping enemies away from Carl
Powerwalk: Carl’s movement speed is increased by %10
Thump: Carl’s damage intake is reduced by %10
Free Pretzels: Carl’s reload speed is increased by %15.
Count the Bullets: Carl’s magazine is increased from two to four
Anonymous alcohol: Carl chugs a drink after doing I Don’t Need no Instructions, gaining an overshield…somehow.
Jukebox Hero:I Don’t Need no Instructions damage/effects increased, but at the cost of expending all shield you have at the moment, damage proportionate to how much you have.
Proper pool cleaning: Cooldown on Stay Out of My Pool is decreased by %15
Leakage:Stay Out of My Pool radius increased, but %15 decrease in damage.
Chicken skin diet: Carl’s HP is increased by %20 but shields decreased by %5
Nasty flip flops: Carl’s movementspeed is increased by %20 but damage intake decreased by %10
Feels like the First Time: I Don’t Need no Instructions gains a new random effect, and will slow enemy movement by half for 5 seconds.
Jacuzzi: Stay out of my Pool heals allies when they’re in it.
Open wide: Burn 2 Burn stuns those hit by it for about three seconds.
Stay out! I mean it!: Stay Out of my Pool duration is increased by %30.
Big Stick go Boom!: Carl’s shotgun damage increased by %20 but movement speed reduced by %10.
Rock Hard: I Don’t need no Instructions cone width doubled.
Sometimes I kinda wanna die: Carl’s HP is increased by %30.
LEAVE!: The force behind Carl’s gun is increased and he can blow enemies backwards after charging up a two shell shot by holding down the trigger a little.
What happened to my freaking car?!: 2 Wycked smashes into the ground like a missile and explodes, causing much more damage but cooldown increased by %20.
Taste the Chrome!: Burn 2 Burn is enhanced with a magnet that snags nearby enemies and drags them along the ground, in addition movement speed on the car is increased, thus dealing even more pain with the attack.