Hi all. I wanted to do an experiment. Obviously, everyone here is a passionate Borderlands player. We want this game to the best it can be, and we want a massive variety of guns to be viable so that we can have fun making cool builds.
It got me wondering - can we, as a community, come up with general agreements on proper gun damage, particularly for underperforming weapons? I have a bastardized version of the amazing “community excel sheet” that I’ve shared out publicly. I’ve added 2 new columns, F and G: Current Average Damage, and Proposed Average Damage. DLC3 is new, so we won’t worry about it for now.
I’ll do my best to start filling this out myself in the next few days with at least the current average numbers that I’m seeing on my guns, but obviously more people is better. I’ll be checking this thread daily and making updates during my lunchbreak at work. If you can provide the gun, current average damage, and your proposal for a new average damage, it’s much appreciated, and will be hopefully create discussion which leads to consensus on what the damage should be.
- We are balancing solely for M10, so these should all be M10 numbers.
- We don’t need or want every gun to be overpowered - just viable.
- Assume neutral MM modifiers.
- Assume a solid build and good gear for the gun. For instance, I think the SoulRender is in a pretty good spot right now. I’m running it on my Moze with a Pearl, and a class mod with +dahl critical and +AR. It feels fair and fun without being totally broken.
Link to the sheet: