For gaining XPs and leveling up.
Haha. Funny. How much XP to get to level 5?
Well the experience system is not numerical, but actually based on how much time you put into crafting and such. It calculates from the achieved skills from your skill tree.
Also there’s no XPs per se, but time units points.
So for the Level 5 you have to invest quite a few points mostly into 3D skills slots.
Cough joke cough. But thanks for explanation.
Oh and I’d suggest changing “required” to “requested” - don’t want to come off the wrong way.
So let’s see if I’ve got this right:
CURRENT SKILL LEVEL - 6
ROLE - Supporter, Artist
CURRENT MODS - BrickSpace, BrickOcean, BSG: Apotheosis, B5: All Alone in the Night
COMMENTS - “Owner” of HWMOD Wiki
Like that @Chimas?
Well atm i am of no use to any one in the modding universe for one reason…College…but i shall be around to do stuff after all that and by then i should have amassed a huge idea base and knowledge base
I’m still around. I’m not too comfortable with putting a number to things, but I’ve hit all three roles and done the level 7 stuff to varying degrees.
My efforts are generally focused on Homeworld:@, but I’m usually willing to at least lend some advice to those who need it, and sometimes more.
I’ll edit the first post to be more clear and friendly about the levels, not requesting anyone to qualify, just using the scale as a basis. It will be done in some minutes, I have to finish other things first.
I’m pretty sure you’re 7.
Alright, that makes more sense.
Does anyone care for my update? If by a chance yes, then:
Pouk - REARM V2 mod (author) - The main aim is ship making, but also map making and addition of new weapons (preferably with new FX). I’m persistent, so you can be sure I’ll stick around and get something done.
Also I would welcome anyone who can model and texture, no modding skills required whatsoever. Or a tallented map maker (which would be a Level 5).
While it’s way outside the thread’s scope, I’d say that:
Level 8 - Someone with experience with engines as Unity3D, Unreal4, or Cryengine…
Level 9 - Someone capable of making his own game, or a game dev in his area
I think @sirshelley would be lvl 9. He’s not active on the forum, but he is sort of around HWRM modding.
No idea what the picture is for but those levels sound a bit far out for this thread.
Oh yeah it’s an absolute offtopic, I’m aware of that… The pic is a screencap from a film The Nines with Ryan Reynolds (it wasn’t a very good film, but you could see the numbers above people’s head in the trailer).
Makes… A bit more sense.
Well, it might be on a level of some inside joke or an obscure film reference…
The thing I was going for was, that normal people in that film, just like the scale in this thread, could be the Level 7 top, that was the maximum.
But the main guy was on the Level 9.
Basically, in both the movie and here, everyone has levels, max level is 7, but if you continued the scale you could get up to 9, to someone with “extraordinary powers” beyond our scope.
That was the “joke”.
I’ll shut up now…
No, you’re fine!
Not after my last fight with HWR’s LUA code, lol.
It’s not all of the options, just either of them. You model and texture, that qualifies you.
Ohh, I figured that was covered under level 1. Hey @Chimas you might want to separate those two out. Plenty of us can model and texture but are clueless around code.
I actually wouldn’t IMHO.
Hear me out: Level 7 is the full modder, someone who knows his part of the job with no external help. Someone who you’d want on the team, because after you (maybe collectively) figure out what you want, what your mod needs, then he goes off by his own, shows some progress and then he’s done with great looking or perfectly working result.
Whether that part is ship making (from start to finish) or scripting is secondary.